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[TF2] Slender Fortress (v1.5.1, 11/10/2019)


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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 10-18-2019 , 04:59   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #11

SourceMod would have thrown an error, if I didn't have any dependencies.
I use LinuxGSM so all files belong to tf2server user (so all files has 664 permission set by default)
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RumbleFrog
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Join Date: Dec 2016
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Old 10-18-2019 , 10:16   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #12

Quote:
Originally Posted by MAGNAT2645 View Post
SourceMod would have thrown an error, if I didn't have any dependencies.
I use LinuxGSM so all files belong to tf2server user (so all files has 664 permission set by default)
A new PR has been merged 15 hours ago addressing SDKCall with object params, please try the new sourcemod 1.10 version. Note that it's not backported to 1.9.
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MAGNAT2645
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Old 10-18-2019 , 21:23   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #13

Quote:
Originally Posted by RumbleFrog View Post
A new PR has been merged 15 hours ago addressing SDKCall with object params, please try the new sourcemod 1.10 version. Note that it's not backported to 1.9.
Yeah, i think the new version fixed crash issue. Thanks.
Also, you should disable DEBUG define and compile SF2 without it.

EDIT: Is there any changelog about SF2 1.5.0+ ?
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Last edited by MAGNAT2645; 10-18-2019 at 22:06.
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 10-19-2019 , 00:41   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #14

Quote:
Originally Posted by MAGNAT2645 View Post
Yeah, i think the new version fixed crash issue. Thanks.
Also, you should disable DEBUG define and compile SF2 without it.

EDIT: Is there any changelog about SF2 1.5.0+ ?
Not exactly, I didn't bother adding a changelog for a minor change I made before I released it here on AlliedModders, I did some fixing to spectating, previously bots would get distracted by the ghosts (TFBots to be exact).
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 10-19-2019 , 07:30   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #15

I'd like to see a changelog of major changes, just wondering.
I think i found a small changelog.
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 10-19-2019 , 17:47   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #16

Quote:
Originally Posted by MAGNAT2645 View Post
I'd like to see a changelog of major changes, just wondering.
I think i found a small changelog.
Anything posted on that steam group is the changelog for 1.5.0 and before.

I can implement all those changelogs into a spoiler or a changelog on another page if you wish to see it.

Last edited by cigzag; 10-19-2019 at 17:47.
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Hoto Cocoa
Senior Member
Join Date: Jun 2018
Location: Somewhere
Old 11-23-2019 , 21:28   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #17

Can we have support on Windows server?
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 02-16-2020 , 09:38   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #18

Lately this gamemode started to crash server (Linux).
https://crash.limetech.org/mx554apj6f24

Happens on ILocomotion.GetStepHeight (SDKCall).
Goes like NavPathConstructPathFromPoints > NavMesh_BuildPath > SlenderChaseBossShortestPathCost > ILocomotion.GetStepHeight.
I cant confirm that this happens due to outdated gamedata (but it might be).
Made sure that ILocomotion::GetStepHeight offsets haven't changed.
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 03-29-2020 , 12:25   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #19

Hello I have install Slender Fortress 1.5.1 on my Windows server,
everything seem work fine but have a problem,
When Villager & Skeleton King BOSS add into the game,then the server will crash without any erorr msg,
does anyone can fix it?thanks a lot!
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quasemago
Senior Member
Join Date: Dec 2018
Location: Brazil
Old 04-02-2020 , 03:54   Re: [TF2] Slender Fortress (v1.5.1, 11/10/2019)
Reply With Quote #20

Quote:
Originally Posted by MAGNAT2645 View Post
Lately this gamemode started to crash server (Linux).
https://crash.limetech.org/mx554apj6f24

Happens on ILocomotion.GetStepHeight (SDKCall).
Goes like NavPathConstructPathFromPoints > NavMesh_BuildPath > SlenderChaseBossShortestPathCost > ILocomotion.GetStepHeight.
I cant confirm that this happens due to outdated gamedata (but it might be).
Made sure that ILocomotion::GetStepHeight offsets haven't changed.
I checked and the offsets did not change, so it is another function that is causing the crash.

Edit: The strange thing is that the function is basically empty and returning a predefined value.
PHP Code:
long double ILocomotion::GetStepHeight()
{
  return 
0.0;

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Last edited by quasemago; 04-02-2020 at 04:10.
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