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overlapp weapon sounds


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undead52
Senior Member
Join Date: Dec 2016
Old 11-15-2017 , 13:23   overlapp weapon sounds
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how can i overlapp weapon sounds ? i wanna block some sounds
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 11-15-2017 , 13:44   Re: overlapp weapon sounds
Reply With Quote #2

You can't do this properly. You can change weapon sounds with some hacky ways, but for clients with bigger ping accuracy will be very off.
You can simply emit another sound on the same channel, but again this doesn't always work.
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Last edited by HamletEagle; 11-15-2017 at 13:45.
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undead52
Senior Member
Join Date: Dec 2016
Old 11-15-2017 , 13:58   Re: overlapp weapon sounds
Reply With Quote #3

Then how can i redo awp ?

Last edited by undead52; 11-15-2017 at 14:06.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 11-15-2017 , 14:41   Re: overlapp weapon sounds
Reply With Quote #4

You have to hook UpdateClientData and set CD_ID to 0, then play all animations, sounds, make bulletholes, wall smoke and so on.
I think there is a post about changing weapon sounds in tutorials section, it's a good start.
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Last edited by HamletEagle; 11-15-2017 at 14:41.
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undead52
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Join Date: Dec 2016
Old 11-15-2017 , 14:44   Re: overlapp weapon sounds
Reply With Quote #5

i searched a lot of times about these,couldnt find, where is it ?
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 11-15-2017 , 14:51   Re: overlapp weapon sounds
Reply With Quote #6

Quote:
Originally Posted by undead52 View Post
i searched a lot of times about these,couldnt find, where is it ?
In the code snippets/tutorials section
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undead52
Senior Member
Join Date: Dec 2016
Old 11-15-2017 , 15:32   Re: overlapp weapon sounds
Reply With Quote #7

omg, somehow i changed the awp sound ty hamlet <3
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 11-15-2017 , 21:27   Re: overlapp weapon sounds
Reply With Quote #8

Another way is using custom weapons models over original :

You need to decompile a model, edit the corresponding sounds in the qc file. recompile.
Then upload the model and the sounds on the server.
Then set your custom model on item deploy.
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undead52
Senior Member
Join Date: Dec 2016
Old 11-16-2017 , 08:53   Re: overlapp weapon sounds
Reply With Quote #9

actually this is more better for reload, draw sounds for too.

in default awp sound in weapons/awp1.wav and will i change it weapons/custom/awp1.wav like that ?
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 11-16-2017 , 20:53   Re: overlapp weapon sounds
Reply With Quote #10

Search, I've one post with an example.
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