Updated to Version 1.1
Added convar to set the color of the fences:
sm_antirush_fencecolor
You're able to specify which team should get blocked by a zone or which team should see a fence directly ingame. By default it's set to both.
Incremented the no rush time by mp_freezetime, so it's actually the correct length when players are able to move.
@D4xX6: I just can't get the trigger_multiple to trigger for weapons, so it's too easy to work around the kniferush feature by just throwing the weapon through the zone and picking it up afterwards again. You'll have to wait until someone
finds a solution;)
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