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The DoD1.3 Victory Sound Help!!!


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zhcp211
Junior Member
Join Date: Apr 2020
Old 11-11-2020 , 03:28   The DoD1.3 Victory Sound Help!!!
Reply With Quote #1

i try to make a victory sound plugin, but it's not work.... somebody help!!!

//RoundSound.amxx -by MeiX

#include <amxmodx>

public plugin_init()
{
register_plugin("DOD 國歌音效","1.0","MeiX")
register_event("SendAudio", "MAP_ALLIED_VICTORY1", "a", "2&%!MRAD_RoundState")
register_event("SendAudio", "MAP_ALLIED_VICTORY2", "a", "2&%!MRAD_RoundState")
register_event("SendAudio", "MAP_AXIS_VICTORY1", "a", "2&%!MRAD_RoundState")
register_event("SendAudio", "MAP_AXIS_VICTORY2", "a", "2&%!MRAD_RoundState")
}

public MAP_ALLIED_VICTORY1()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk ambience/sduswin.wav")
}

return PLUGIN_HANDLED
}

public MAP_ALLIED_VICTORY2()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk ambience/sdbritwin.wav")
}

return PLUGIN_HANDLED
}

public MAP_AXIS_VICTORY1()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk ambience/sdgermanwin.wav")
}

return PLUGIN_HANDLED
}

public MAP_AXIS_VICTORY2()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk ambience/sdgermanwin.wav")
}

return PLUGIN_HANDLED
}

public plugin_precache()
{
precache_sound("ambience/sduswin.wav")
precache_sound("ambience/sdbritwin.wav")
precache_sound("ambience/sdgermanwin.wav")

return PLUGIN_CONTINUE
}

Last edited by zhcp211; 11-11-2020 at 03:56.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 11-11-2020 , 22:36   Re: The DoD1.3 Victory Sound Help!!!
Reply With Quote #2

According to this, SendAudio is only a Counter-Strike feature. It's probably better to replace the sound in the entity data when the map is loading. I've never done it before but I've edited other map entities successfully.
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Last edited by fysiks; 11-11-2020 at 22:46.
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