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lobstah
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Join Date: May 2004
Location: Portland, Maine, USA
Old 06-06-2004 , 10:50  
Reply With Quote #21

could this be made into days of the week?

taskmonday.cfg-tasksunday.cfg?
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GiLaN
Junior Member
Join Date: Jun 2004
Old 06-06-2004 , 14:35  
Reply With Quote #22

Quote:
Originally Posted by lobstah
could this be made into days of the week?

taskmonday.cfg-tasksunday.cfg?
I was jsut wondering, it could be so great
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|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 06-06-2004 , 15:09  
Reply With Quote #23

what about a certain date in the year? like... July 5th i want my csstats module to reset.
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I would put more, but they have a limit on chars
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GiLaN
Junior Member
Join Date: Jun 2004
Old 06-08-2004 , 12:23  
Reply With Quote #24

up !
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lobstah
Member
Join Date: May 2004
Location: Portland, Maine, USA
Old 06-11-2004 , 08:29  
Reply With Quote #25

Quote:
Originally Posted by azure
lobstah, I can't guarantee it but, after I disabled the nextmap plugin everything started working. Give it a try.
azure,
So how did the regs like not knowing whats coming next? Do you have a nextmap work around? If not, I think its ironic that to keep regs and new players happy and better informed you have to disable the most basic informative feature there is. What's more gratifying than being able to look at HLSW or type a word in game and know what the next hour or so may hold. This is so embedded in pubbing many players have forgotten or never learned to type 'listmaps in console.

GiLaN, how about
http://forums.alliedmods.net/showthr...?p=24848#26563
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marc
New Member
Join Date: Jun 2004
Old 06-12-2004 , 16:09   task scheduler
Reply With Quote #26

Nice, I was looking for the amxx version, only where is my b (time before end of round )
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noob
Junior Member
Join Date: Jun 2004
Old 06-16-2004 , 05:05  
Reply With Quote #27

can the time be * ? so it executes the command at random time
amx_task * "command" m
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azure
Member
Join Date: Mar 2004
Old 06-17-2004 , 15:35  
Reply With Quote #28

Quote:
Originally Posted by lobstah
Quote:
Originally Posted by azure
lobstah, I can't guarantee it but, after I disabled the nextmap plugin everything started working. Give it a try.
azure,
So how did the regs like not knowing whats coming next? Do you have a nextmap work around?
I use the nextmap cfg in statsme. That and end of round damage are the only parts of statsme I use. Oh, and I also use it just for the log information since amxx stats logging doesn't work. I need it for the psychostats accuracy etc.

although.. I don't think anyone would care if they did not know what the next map is.
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azure
Member
Join Date: Mar 2004
Old 08-13-2004 , 17:11  
Reply With Quote #29

wanted to mention that our stats logging miraculously started working. Now, if we could just have a simple nextmap plugin. Only feature we need is a public say nextmap and it shows the players what the nextmap is. We don't need any of the other features. Then maybe it would't conflict with multiple mapcycles.

I am currently running without the plugin so we have no conflicts. However, I must admit that our players miss the nextmap command quite a bit.
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Morpheus
Senior Member
Join Date: Mar 2004
Old 08-13-2004 , 20:22  
Reply With Quote #30

Hi there!

I want a this to work so the plugin announce something like this:

"Server is restarting ..bla bla bla"

Then it should kill the server, so ex. Linux server is restarting whole server to prevent memory leak !

What should I do?

Cheers

Morpheus
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