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Big John Nuke - Players can use nuke and get kill credits


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   EKS (166)
Big John
Member
Join Date: Feb 2005
Old 08-23-2005 , 22:33   Big John Nuke - Players can use nuke and get kill credits
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big_john_nuke.sma by Big John [Trailor Park Boys]

-Allows players to nuke the world, and kill everyone in the game.
-The person who nukes gets kill credit for everyone (his teamates included) who got nuked.
-Person who nuked does NOT get credit for killing himself.

-A person must wait at least 8 minutes after (connecting to the server/last detonation) to use a nuke.
-This is to prevent people from connecting to the server repeatedly just to nuke over and over.

COMMAND: /nuke
If you type /nuke, then a nuclear bomb is detonated with accompanying light changes, sound, death etc

(c) 2005 by John (Big John) Gomes

Where to place the nuclear.wav sound file:
--In your "cstrike" folder, find the folder called "sound". If this folder doesnt exist, create it.
--In your "sound" folder, find the folder called "misc". If this folder doesnt exist, create it.
--In your "misc" folder, place the sound file called "nuclear.wav"
---Then compile and place the plugin in the same place any other plugin would go, and you're set.

Please Note: -I made this plugin about a month ago for my server.
-I realize someone has a plugin that allows admins to nuke at will, but my plugin is rather different.
-That is, this plugin is for players to use nukes and get kill credit for doing so.
-I havn't seen the code for the admin nuke, and all the code in here was written by me for the sole purpose of allowing players on my server to use nukes as a weapon (with accompanying special effects)
-On deathmatch servers the nuke can tend to overflow a person or 2 sometimes, so be cautious if you run deathmatch.
(I run deathmatch on my server which is why I dont use this anymore, but with a non-deathmatch server there are no problems that I have come across)

-I edited my .sma right now to only include amxmodx in the begining upon someone's suggestion
Attached Files
File Type: zip big_john_nuke.zip (126.1 KB, 92672 views)
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