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FF2 Sadao's bosses (Mrswipez1 FF2 Server Opening!)


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AnubisTF2
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Join Date: Oct 2015
Old 03-02-2018 , 15:10   Re: FF2 Sadao's bosses ( NEW BOSS : BOMBERZ ) Last update : 3/1/2018
Reply With Quote #11

of course it won't instantly make it balanced.
but it adds more potential for a boss to be cooler, since you can have more abilities and stuff without the boss being stupidly OP
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Sadao
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Join Date: Jul 2017
Old 03-02-2018 , 16:42   Re: FF2 Sadao's bosses ( NEW BOSS : BOMBERZ ) Last update : 3/1/2018
Reply With Quote #12

Quote:
Originally Posted by AnubisTF2 View Post
of course it won't instantly make it balanced.
but it adds more potential for a boss to be cooler, since you can have more abilities and stuff without the boss being stupidly OP
i also forgot to mention that boss is actually for a server called nec gaming so i don't know what also suits the other servers.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 03-25-2018 , 11:17   Re: FF2 Sadao's bosses ( NEW BOSS : BOMBERZ ) Last update : 3/1/2018
Reply With Quote #13

Quote:
Originally Posted by Sadao View Post
NEW BOSS #3 : BomberZ



(Download)

Rage : Explodings like seeman with stun

he has 2 lives , on loss life he gets 2 sticky bomb launcher

his primary is a grenade launcher that one shots anything with unlimited ammo

his meele is a ulla pool that can kinda one shot everyone too

he has ear rape and funny say sounds

his charge ability is brave jump

Since he is soo over powered i will be adding revival markers that can last for 2 minutes.
Code:
	"ability6"
	{
	    "name" "rage_new_weapon"
		"arg0"	"-1"
		"arg1"	"tf_weapon_pipebomblauncher"
		"arg2"	"130"
		"arg3"	"149 ; 5.0 ; 137 ; 4.0 ; 121 ; 1 ; 97 ; 0.6 ; 25 ; 0.0 ; 37 ; 0.0 ; 522 ; 1 ; 521 ; 1 ; 99 ; 2 ; 103 ; 1 ; 2025 ; 3 ; 2014 ; 1"
		"arg4"	"0"
		"arg5"	"2"
		"arg6"	"1"
		"plugin_name"	"special_noanims"
	}
arg4 need set to "1",
if you set by default,
on loss life he will lost his powerful grenade launcher...

And thanks for sharing this Boss,I love it
Hope you can make more BOSS like this~

Last edited by doroemon; 03-25-2018 at 11:19.
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Sadao
Member
Join Date: Jul 2017
Old 04-03-2018 , 14:31   Re: FF2 Sadao's bosses ( NEW BOSS : BOMBERZ ) Last update : 3/1/2018
Reply With Quote #14

Quote:
Originally Posted by doroemon View Post
Code:
	"ability6"
	{
	    "name" "rage_new_weapon"
		"arg0"	"-1"
		"arg1"	"tf_weapon_pipebomblauncher"
		"arg2"	"130"
		"arg3"	"149 ; 5.0 ; 137 ; 4.0 ; 121 ; 1 ; 97 ; 0.6 ; 25 ; 0.0 ; 37 ; 0.0 ; 522 ; 1 ; 521 ; 1 ; 99 ; 2 ; 103 ; 1 ; 2025 ; 3 ; 2014 ; 1"
		"arg4"	"0"
		"arg5"	"2"
		"arg6"	"1"
		"plugin_name"	"special_noanims"
	}
arg4 need set to "1",
if you set by default,
on loss life he will lost his powerful grenade launcher...

And thanks for sharing this Boss,I love it
Hope you can make more BOSS like this~
Thank you very much for your support for my bosses , and yes i will be updating his download link soon , ive fixed his grenade launcher loss on life , and i also changed his rage , so the update should be soon later on tomorow.
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Sadao
Member
Join Date: Jul 2017
Old 04-19-2018 , 12:54   Re: FF2 Sadao's bosses ( New boss : Silanos) Last update : 4/19/2018
Reply With Quote #15

-=-New boss added-=-

+Added Silanos

Enjoy!
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LordHotPocketHomicide
Member
Join Date: Aug 2016
Location: This Realm of Existence
Old 04-20-2018 , 07:50   Re: FF2 Sadao's bosses ( New boss : Silanos ) Last update : 4/19/2018
Reply With Quote #16

Hell yeah, a Persona-themed boss. I'd love to play as/against it some day, lemme know if it ever goes up on a server.
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JuegosPablo
Veteran Member
Join Date: Feb 2016
Location: Gravity is a Harness
Old 04-20-2018 , 15:02   Re: FF2 Sadao's bosses ( New boss : Silanos ) Last update : 4/19/2018
Reply With Quote #17

I added Him on my server and i just nerfed a bit but well Silanos Work Perfect and The Plugin helped me on a Hale

+10 Very Nice Hale
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Sadao
Member
Join Date: Jul 2017
Old 04-26-2018 , 10:04   Re: FF2 Sadao's bosses ( New boss : Silanos ) Last update : 4/19/2018
Reply With Quote #18

-=- UPDATE -=-

Update on the ff2_hacks plugin

+Made the aimbot more accurate
+Doesnt active on medics with mediguns
+players are now unable to taunt because they kept exploiting it to not hit the others.

Last edited by Sadao; 04-26-2018 at 13:10.
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epicwindow
Senior Member
Join Date: Jan 2018
Old 05-02-2018 , 07:55   Re: FF2 Sadao's bosses ( New boss : Silanos ) Last update : 4/19/2018
Reply With Quote #19

Ideally your boss shouldn't be so op that it requires revives in the first place

revival markers imo is just hard to get it right and balancing the boss itself is a much simpler and better way out

you could have 0 people playing medic and then red team would get rolled over or you can have a lot of people playing medic which then turns the game into revive people sim 2018

i am thinking about balancing the boss like how cave johnson works in vshdata
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 05-04-2018 , 06:24   Re: FF2 Sadao's bosses ( New boss : Silanos ) Last update : 4/19/2018
Reply With Quote #20

Report ff2_hacks plugin bug:
When Hacked player alive and next round that player do the boss,
It will make boss player change to red team and end the round

Last edited by doroemon; 05-04-2018 at 06:40.
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