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[CS:S] Grenade Smoke Color 1.3.4


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Pialx
SourceMod Donor
Join Date: Oct 2010
Old 02-06-2012 , 11:27   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #11

Hi,

with cvar: sm_grenadesmokecolor_mode "2"
My error log explode... 2GB for 4hours

The error:
Code:
L 02/06/2012 - 16:29:47: [SM] Native "DispatchKeyValue" reported: Entity 71 (71) is invalid
L 02/06/2012 - 16:29:47: [SM] Displaying call stack trace for plugin "grenadesmokecolor.smx":
L 02/06/2012 - 16:29:47: [SM]   [0]  Line 220, /home/groups/alliedmodders/forums/files/3/0/4/5/7/96835.attach::Checktime()
The line 220:
Code:
DispatchKeyValue(entity, "_light", sBuffer);
Our config:
Metamod:Source version 1.8.7 Build ID: 772:99b7a0a11fec
[01] SourceMod (1.4.1) by AlliedModders LLC
[02] CS:S Tools (1.4.1) by AlliedModders LLC
[03] SDK Tools (1.4.1) by AlliedModders LLC
[04] SDK Hooks (2.1.0) by Tsunami, psychonic

SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.1)
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cyberknast
Junior Member
Join Date: Jul 2010
Old 03-06-2012 , 12:50   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #12

Hi
(sry for bad english)


Dont run.

I did:
--------------------------------------
Put "grenadesmokecolor.smx" in your "../addons/sourcemod/plugins" directory.
Refresh your plugin list, or change map.
Configfile "plugin.grenadesmokecolor.cfg" will be autocreatet in "../cfg/sourcemod" directory.
-------------------------------------

in "../cfg/sourcemod" is not the "plugin.grenadesmokecolor.cfg"
On the Server is the grenadesmokecolor standart gray

HLSW says:

181:59 sm plugins reload grenadesmokecolor
181:59 L 03/06/2012 - 181:53: [SM] Native "HookEvent" reported: Game event "smokegrenade_detonate" does not exist
181:59 L 03/06/2012 - 181:53: [SM] Displaying call stack trace for plugin "grenadesmokecolor.smx":
181:59 L 03/06/2012 - 181:53: [SM] [0] Line 56, C:\Users\gartenkralle\Desktop\sourcemod-1.4.1-windows\addons\sourcemod\scripting\grenadesmo kecolor.sp::OnPluginStart()
181:59 [SM] Plugin grenadesmokecolor.smx reloaded successfully.

Last edited by cyberknast; 03-06-2012 at 12:52.
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 03-06-2012 , 13:10   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #13

Are you trying to run this on something else than [CS:S or DOD:S] Mod?
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cyberknast
Junior Member
Join Date: Jul 2010
Old 03-06-2012 , 13:29   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #14

I have only DODS
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HSFighter
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Join Date: Aug 2007
Location: Flensburg - Germany
Old 03-06-2012 , 13:45   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #15

Quote:
Originally Posted by HSFighter View Post

Not tested under DOD:S !!!

I'm SORRY.

The event "smokegrenade_detonate" does not exist in the DOD:S Engine. MY BAD
This plugin will only run on CS:S servers.



I will adjust my
topic later.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 03-06-2012 , 13:46   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #16

HSFighter:

I get the same error Pialx gets:
Code:
L 03/06/2012 - 10:42:58: [SM] Native "CloseHandle" reported: Handle 32b0152 is invalid (error 3)
L 03/06/2012 - 10:42:58: [SM] Displaying call stack trace for plugin "grenadesmokecolor.smx":
L 03/06/2012 - 10:42:58: [SM]   [0]  Line 306, /home/groups/alliedmodders/forums/files/3/0/4/5/7/96835.attach::Delete()

and 


L 03/06/2012 - 10:42:59: [SM] Native "DispatchKeyValue" reported: Entity 160 (160) is invalid
L 03/06/2012 - 10:42:59: [SM] Displaying call stack trace for plugin "grenadesmokecolor.smx":
L 03/06/2012 - 10:42:59: [SM]   [0]  Line 220, /home/groups/alliedmodders/forums/files/3/0/4/5/7/96835.attach::Checktime()
L 03/06/2012 - 10:42:59: [SM] Native "DispatchKeyValue" reported: Entity 160 (160) is invalid
L 03/06/2012 - 10:42:59: [SM] Displaying call stack trace for plugin "grenadesmokecolor.smx":
L 03/06/2012 - 10:42:59: [SM]   [0]  Line 220, /home/groups/alliedmodders/forums/files/3/0/4/5/7/96835.attach::Checktime()
L 03/06/2012 - 10:42:59: [SM] Native "DispatchKeyValue" reported: Entity 160 (160) is invalid
L 03/06/2012 - 10:42:59: [SM] Displaying call stack trace for plugin "grenadesmokecolor.smx":
L 03/06/2012 - 10:42:59: [SM]   [0]  Line 220, /home/groups/alliedmodders/forums/files/3/0/4/5/7/96835.attach::Checktime()
After that's fixed, this will be a great pregame feature
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Last edited by TnTSCS; 03-06-2012 at 13:48.
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HSFighter
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Location: Flensburg - Germany
Old 03-06-2012 , 13:49   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #17

Thx for Submit.

I'll take a look at it.
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blue zebra
BANNED
Join Date: Jun 2010
Old 04-06-2012 , 02:51   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #18

Hi.
I found a little bug.
When the bot drop smoke grenade, that smoke will be black only. CT or T whatever.

Last edited by blue zebra; 04-06-2012 at 02:53.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 04-06-2012 , 05:06   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #19

Quote:
Originally Posted by blue zebra View Post
Hi.
I found a little bug.
When the bot drop smoke grenade, that smoke will be black only. CT or T whatever.
Not bug, feature. Bots have filter out.
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Pialx
SourceMod Donor
Join Date: Oct 2010
Old 07-04-2012 , 12:12   Re: [CS:S & DOD:S] Grenade Smoke Color
Reply With Quote #20

Hi,

We have an issue with the plugin, please see:
https://forums.alliedmods.net/showpo...postcount=1047

As Bacardi said, i've update SM to 1.4.3 (now 1.4.4) and the SDKHooks2, but no changes.
After we've turned off plugins one by one, the first is the "Grenade Smoke Color".

Two weeks without any problems, the problem can be done by the removed entities by the plugin?

Your help would be appreciated
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