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Infinite Round (v2.1.2)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-11-2010 , 08:23   Re: Infinite Round
Reply With Quote #71

Like Connor has requested so, you want to filter the conditions. :

Quote:
Originally Posted by ConnorMcLeod View Post
No way to filter which kind of round end you want to prevent ?
I think I can filter for the round time easily ( since it's something done in another CS function ), the 2 others conditions is more difficult. If I release an update I want to filter these 3 conditions but if I see I can't do it right now, I will still release an update with the round time filtered only.

About the roundtime clamped, it means just that CS has locked the cvar, you can't have a value < 1 and value > 9.


EDIT : In waiting the release, you can try this one :
Attached Files
File Type: sma Get Plugin or Get Source (infinite_round(-roundtime).sma - 520 views - 5.7 KB)
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Last edited by Arkshine; 02-11-2010 at 08:32.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 02-11-2010 , 12:47   Re: Infinite Round
Reply With Quote #72

Quote:
Originally Posted by Arkshine View Post
Like Connor has requested so, you want to filter the conditions. :



I think I can filter for the round time easily ( since it's something done in another CS function ), the 2 others conditions is more difficult. If I release an update I want to filter these 3 conditions but if I see I can't do it right now, I will still release an update with the round time filtered only.

About the roundtime clamped, it means just that CS has locked the cvar, you can't have a value < 1 and value > 9.


EDIT : In waiting the release, you can try this one :
1 < Value < 9
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-11-2010 , 13:24   Re: Infinite Round
Reply With Quote #73

what?
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Old 02-11-2010 , 16:03   Re: Infinite Round
Reply With Quote #74

Quote:
Originally Posted by Arkshine View Post
what?
Nothing read your post wrong.
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Old 02-11-2010, 16:17
Arkshine
This message has been deleted by Arkshine. Reason: me too.
orange
Senior Member
Join Date: Dec 2005
Old 02-11-2010 , 17:48   Re: Infinite Round
Reply With Quote #75

Ooo this is handy good stuff ark.
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krededk99
Senior Member
Join Date: Nov 2007
Old 02-11-2010 , 18:07   Re: Infinite Round
Reply With Quote #76

Quote:
Originally Posted by Arkshine View Post
Like Connor has requested so, you want to filter the conditions. :



I think I can filter for the round time easily ( since it's something done in another CS function ), the 2 others conditions is more difficult. If I release an update I want to filter these 3 conditions but if I see I can't do it right now, I will still release an update with the round time filtered only.

About the roundtime clamped, it means just that CS has locked the cvar, you can't have a value < 1 and value > 9.


EDIT : In waiting the release, you can try this one :
Excellent! Works like a charm.

Last edited by krededk99; 02-12-2010 at 06:16.
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 02-12-2010 , 10:27   Re: Infinite Round
Reply With Quote #77

Quote:
Originally Posted by Arkshine View Post
Yes, without bots, it's written in the description.
Ye ye, i know... i didn't ask that... i just rewrited the good feature that you did it in this plugin =p
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krededk99
Senior Member
Join Date: Nov 2007
Old 02-12-2010 , 11:41   Re: Infinite Round
Reply With Quote #78

Arkshine, i'm having a curious problem with your plugin.

I'm running a server with respawn (not CSDM but another plugin).

When your plugin is active, there seems to be a bug where people can only join one team. This creates a situation where teams are like (example): 1 CT and 6 T's. People joining the server can also only join the T team.

The T's get the message "There are too many CT's!" Untill the round ends. Then people can join the CT team again.

Disabling your plugin, and everything is back to normal.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-12-2010 , 12:00   Re: Infinite Round
Reply With Quote #79

Not my plugin fault. If your plugin works with new round or such, basically any events related to the round, for sure it won't work well since there is no round anymore at all with my plugin ( then all the events/messages related and such blocked as well ). My plugin doesn't alter things about team .
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Last edited by Arkshine; 02-12-2010 at 12:06.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-12-2010 , 12:33   Re: Infinite Round
Reply With Quote #80

I think that when a player join a team it is counted, but when this player disconnects it is not counted, that's why the game can think there are 6CTs and 1T even if there is 1CT, so you can only join T team in that situation.
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