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Zombie Plague Mod 5.0


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LARP
Senior Member
Join Date: Aug 2008
Location: Santiago, Chile
Old 10-26-2008 , 00:49   Re: Zombie Plague Mod 4.1
#2301

Quote:
Originally Posted by IneedHelp View Post
PHP Code:
/* Returns whether the round has started (i.e. a game mode began) */
native zp_has_round_started() 
From zombieplague.inc
Thank you very much
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IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 10-26-2008 , 00:51   Re: Zombie Plague Mod 4.1
#2302

It's possible to enable only one ambience sound instead of all the sounds for each gameplay?
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Odin-sama
Junior Member
Join Date: Oct 2008
Old 10-26-2008 , 03:42   Re: Zombie Plague Mod 4.1
#2303

hi
The_Thing can you compile this for me please
============================================= ==
/*============================================ ====================================

-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------

~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~

This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.

Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).

============================================= ===================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*============================================ ====================================
[Plugin Customization]
============================================= ====================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 2500
const zclass1_speed = 220
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor Zombie" }
new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const zclass2_model[] = { "zombie_source" }
new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass2_health = 1500
const zclass2_speed = 285
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Poison Zombie" }
new const zclass3_info[] = { "HP- Jump+ Knockback+" }
new const zclass3_model[] = { "zombie_source" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 2200
const zclass3_speed = 220
const Float:zclass3_gravity = 0.60
const Float:zclass3_knockback = 1.25
// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "zombie_source" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 3100
const zclass4_speed = 200
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes
new const zclass5_name[] = { "Leech Zombie" }
new const zclass5_info[] = { "HP- Knockback+ Leech++" }
new const zclass5_model[] = { "zombie_source" }
new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass5_health = 2000
const zclass5_speed = 215
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.15
const zclass5_infecthp = 200 // extra hp for infections
// Ex-Assasin Zombie Attributes
new const zclass3_name[] = { "Ex-Assasin Zombie" }
new const zclass3_info[] = { "HP-- Speed++ Jump++ Knockback-" }
new const zclass3_model[] = { "zombie_source" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 1200
const zclass3_speed = 245
const Float:zclass3_gravity = 0.50
const Float:zclass3_knockback = 1.15
/*============================================ ================================*/
#include <zombieplague>
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.07", "MeRcyLeZZ")

// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_Leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
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maplebest
BANNED
Join Date: May 2007
Location: Sweden, Sverige
Old 10-26-2008 , 04:06   Re: Zombie Plague Mod 4.1
#2304

Use code tags?
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Odin-sama
Junior Member
Join Date: Oct 2008
Old 10-26-2008 , 04:35   Re: Zombie Plague Mod 4.1
#2305

sorry man pleasehelp me i dont know in compile
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-26-2008 , 04:40   Re: Zombie Plague Mod 4.1
#2306

Odin-sama Here I will give You my custom classes Just test them.
Attached Files
File Type: rar zp_zclasses40.rar (3.6 KB, 185 views)
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Odin-sama
Junior Member
Join Date: Oct 2008
Old 10-26-2008 , 04:54   Re: Zombie Plague Mod 4.1
#2307

i know ur compile it's good but i want my compile please if u cant help me
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Odin-sama
Junior Member
Join Date: Oct 2008
Old 10-26-2008 , 06:47   Re: Zombie Plague Mod 4.1
#2308

ok bye i go sleep now please if someone can help my config zp_zclasses40.sma is

==>> http://forums.alliedmods.net/showthr...72505&page=231
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Mephisto
Member
Join Date: Apr 2008
Old 10-26-2008 , 07:10   Re: Zombie Plague Mod 4.1
#2309

Hola
Espaņol:
Una pregunta: como seria el codigo para modificar un modo para que sea: mitad survivor y la otra nemesis ?
English: I am tryng to do a modfiyng a zp mod.
How be the code to make half server nemesis , half server survivor?
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hongjoo
Junior Member
Join Date: Sep 2008
Old 10-26-2008 , 07:15   Re: Zombie Plague Mod 4.1
#2310

everytime humans buy a weapon, it gets 30|0 for both rifles and pistols.. how do i set it to full ammo packs when they buy the weapons without using their ammo packs? and is normal de_dust map compatible for zombie plague? cause everytime i use a normal de_dust2 map, my server crashes, it pops up hl error, but when i look into the error log file, nothing seems to be wrong... help me on this please, and everything is normal on zm_dust, zm_graveyard etc, only normal maps like iceworld, de_dust

Last edited by hongjoo; 10-26-2008 at 14:01.
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