gonna try it, although I'd like to use a plugin like this, with which you can change the spawns with a command, such as !limit, or waves timer with !timer.
but it gives me problems, sometimes the console kicks the bots
logs: <BOT> <Spectator> "disconnected (reason "Kicked by Console: infected team is full")
someone told me that it's because of the way that the plugin spawns bots, creating fake clients before actually spawning, and that is affected by the lobby reservation (I don't know much about that and how to fix it)
If I could solve that, it would be great.
but I also need a plugin that (using skill_detect plugin) has a system of health reward and penalty, for skeets, levels, pops, caps, etc, configurable with cvars aswell. The closest plugin that I found to do that, doesn't differentiate a kill from a skeet, or with how many hits, and doesn't take health for being caped. My idea is that the survivor being in godmode or something like that, all the health gained or lost, is controlled exclusively by the plugin.
and finally I would need a plugin that, with a command such as !difficulty, changes the spawns cvars.
And with another such as !players or !playermode, changes the survivor limit and also the spawns cvars.
for example, from easy to hard on 1 playermode, 1 hunter and 3 hunters respectively, but with 2 players, 2 and 6, and so on
As you can see, isn't little what I want, and I doubt that I'll find plugins that do exactly what I want, and since I am not at that level of knowledge in sourcepawn, I need to pay someone to do it.