Current Version: 1.3
Added "addcond on damage dealt"
The above attribute is sketchy, and may not work after a few weapon switches
Added extra argument for "addcond on damage dealt"
Fixed a bug where <duration> for "addcond on damage dealt" was always multiplied by the <max charges> amount, due to the charges always being set to 0 upon a taunt
Fixed a bug where attributes other than "addcond on damage dealt" wouldn't work correctly
Fixed a bug where users with "addcond on damage dealt" would keep their charges after dying
Added several new attributes(look at .sp file for the details)
IMPORTANT: In order for some of my attributes to work, it is required that you download my .inc
file and put it in the correct directory.
So after fumbling around with code for a while, I finally made a working attributes plugin!
WARNING: This attribute plugin uses the Custom Weapons 2 format, and therefore will require you to use "attributes" in stead of "cw3_attributes" when applying any attributes. This does not disallow use of Custom Weapons 3, it just means that you have to define this plugin's attributes separately from Custom Weapons 3 attributes.
One last thing: This plugin is a modified version of "basic-attributes," so every bit of coding I did was modeled after it.
Attribute list can be found in the .sp file.
Heres' an example of an attribute's code on one of the weapons:
This plugin might get updates in the future, depends on how things work out
"value" "0.05 170"