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JumpStats v1.7.3 (unfinished!)


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zond33
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Join Date: Mar 2008
Old 05-12-2009 , 08:05   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #501

Weirdjump is gay too..
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T-z3P
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Old 05-12-2009 , 08:54   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #502

Quote:
Originally Posted by zond33 View Post
Weirdjump is gay too..
NOT !
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Exolent[jNr]
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Old 05-12-2009 , 09:41   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #503

Quote:
Originally Posted by zond33 View Post
Why don't add double drop-countjump too? x)
Because it isn't a popular jump technique like some others.
Also, I just don't feel like adding it.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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tolsty
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Join Date: Feb 2008
Location: Latvia
Old 05-12-2009 , 17:14   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #504

here are some suggesions
1)
default max ladderjump distance 215, i jumped 204 once with 100 aa
2)
when ladderbhopin, after each jump u have to wait 0.8 sek on the ladder to avoid resseting the jump, so make the reseting when you land instant.
3)
on some parts of maps stats dont work, for example kt_ezybhop lj room..
check if there is an 3rd party entity on the ground or something..
4)
make a cvar for the ljsounds,
for each ..
js_sound_pro 1 //only client hears it
js_sound_pro 2 //all players hears it
5)
make the stat hud time longer, not enough time to read everything, and its anoying to look into the console after each jump
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Old 05-12-2009, 17:16
Sp3rMiNaToR
This message has been deleted by Exolent[jNr]. Reason: 1. Don't go off-topic. 2. It's obvious that I'll release the new version when I'm done with it.
Old 05-12-2009, 17:29
tolsty
This message has been deleted by Exolent[jNr]. Reason: Don't go off-topic.
Exolent[jNr]
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Location: Tennessee
Old 05-12-2009 , 19:03   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #505

Quote:
Originally Posted by tolsty View Post
here are some suggesions
1)
default max ladderjump distance 215, i jumped 204 once with 100 aa
2)
when ladderbhopin, after each jump u have to wait 0.8 sek on the ladder to avoid resseting the jump, so make the reseting when you land instant.
3)
on some parts of maps stats dont work, for example kt_ezybhop lj room..
check if there is an 3rd party entity on the ground or something..
4)
make a cvar for the ljsounds,
for each ..
js_sound_pro 1 //only client hears it
js_sound_pro 2 //all players hears it
5)
make the stat hud time longer, not enough time to read everything, and its anoying to look into the console after each jump
1. Congratulations. That is why there is a cvar for it.

2. 0.8 is the reset issued when the player lands, so you are wrong.
However, there is a minimum amount of time that is required for you to be on the ladder for a LadderBhop or a LadderJump to be considered correct.
PHP Code:
// located in jumpstats_const.inc

#define LADDER_FRAMES            50 // frames required for touching ladder before doing ladder[jump|bhop] 
You can do the math.
Time = ladder frames / client fps

3. The entity could be a func_wall, because it's been reported that on some maps that func_wall entities for the floor causes jumpstats to not work.

4. Is that really necessary if the players can type /ljsounds to toggle them or type /ljsmenu and access the On/Off menu to toggle the sounds?

5.
PHP Code:
// located in jumpstats_const.inc

#define HUD_POS_STATS_X            -1.0
#define HUD_POS_STATS_Y            0.5
#define HUD_TIME_STATS            1.2

#define HUD_POS_STRAFE_X        0.7
#define HUD_POS_STRAFE_Y        0.5
#define HUD_TIME_STRAFE            1.2

#define HUD_POS_FALL_X            -1.0
#define HUD_POS_FALL_Y            0.5
#define HUD_TIME_FALL            1.0

#define HUD_POS_PRE_X            -1.0
#define HUD_POS_PRE_Y            0.5
#define HUD_TIME_PRE            0.7

#define HUD_FADE_IN            0.1
#define HUD_FADE_OUT            0.1 
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Lt.RAT
Member
Join Date: Sep 2008
Location: Russia Yekaterinburg
Old 05-12-2009 , 21:30   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #506

tested new version in 5 minutes
1) still can`t see hj failed stats when fall nonducked, same with some normal jumps.

2) did bj and sbj jumps
most of my sbjs not detected, also if bhop jump perfomed fully ducked (late unduck after sbj) - no stats.
And...
Code:
Type: Standup BhopJump
Direction: Forwards
Distance: 195.249847
MaxSpeed: 249.999984 (0.000)
PreStrafe: 249.999984
Strafes: 0
Sync: 0
---------------------------------
Type: BhopJump
Direction: Forwards
Distance: 194.750137
MaxSpeed: 250.000000 (0.000)
PreStrafe: 250.000000
Strafes: 0
Sync: 0
And lets compare 2 distances of bj and sbj that i got. Difference between them 0.49971
Standup gives only 0.5 units ?)

3) did some ladder jumps, and from all jumps saw stats only 1 time, when failed 150 block.
Code:
----------------------------------------
Type: LadderJump (Failed)
Direction: Forwards
Distance: 152.429611
MaxSpeed: 192.604034 (69.559)
PreStrafe: 123.044891
Strafes: 4
Sync: 56
 #. Sync		Accel		MaxSpeed
 1.  77			 56.627		179.672
 2.  17			  5.335		185.008
 3.  13			  1.508		186.516
 4.  88			  6.087		192.604
----------------------------------------
(Failed) Ladder Distance: 149.42109
so, how can that be... Failed ladder jump with 152+ units when block only 150 ?) also 3d party plugin shows 149.421 units. There is smth wrong

Last edited by Lt.RAT; 05-13-2009 at 10:25.
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T-z3P
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Old 05-13-2009 , 01:00   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #507

Quote:
Originally Posted by Lt.RAT View Post
3) did some ladder jumps, and from all jumps saw stats only 1 time, when failed 250 block.
Maybe 150 block
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xPaw
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Join Date: Jul 2008
Old 05-13-2009 , 07:15   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #508

Quote:
so, how can that be... Failed ladder jump with 152+ units when block only 150 ?) also 3d party plugin shows 149.421 units. There is smth wrong
Sorry but who can say what your stats are more corrent than exolents ?
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kielor
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Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 05-13-2009 , 10:31   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #509

me(and smone else who wants to stay anonymous)
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Lt.RAT
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Location: Russia Yekaterinburg
Old 05-13-2009 , 10:38   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #510

Quote:
Originally Posted by xPaw View Post
Sorry but who can say what your stats are more corrent than exolents ?
who said that its incorrect ?)
and i can`t test it more, coz saw stats only once, when hit 150 block with legs, and was surprised coz got 152 stats...

PS it doesnt matter, which one more correct... mb both incorrect... but +2 units to stats is really queerly.

Last edited by Lt.RAT; 05-13-2009 at 10:42.
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