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Level Mod ( Halo Based ) 0.1 (beta)


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soccdoodcss
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Old 07-30-2007 , 01:43   Level Mod ( Halo Based ) 0.1 (beta)
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Level Mod 0.1 by Soccdoodcss

This plugin is based off of bungie's Halo 2 Stats System
( http://www.bungie.net/Stats/content....h2statoverview )


Credits: A small portion of code was used from bf2 Rank Mod by pRED* | NZ (about 20 lines).

You earn experience for killing enemies, and lose experience for dying, teamkills, and suicides.

The most you can gain or lose is 150 experience and the least you can gain or lose is 50
experience (unless above level 40, then 25).


The way the gain/loss differs is by your current level and by level difference
(if you are a higher level you are given less and lose more, however if you are a lower level you are given more and lose less).


As you increase levels you are required more experience for the next. Eventually, if you are a high
level and playing low levels it might seem nearly impossible to grow a level because you are constantly
earning little experience and the needed is demanding. However, play with higher levels and you will
gain more experience quicker.


Am thinking of adding bonuses and rewards. However, I am fresh out of ideas. What do you all think would be a good addition?

Only requires nvault for saving data.

If you test on a mod other than counterstrike/condition zero please post your results.


Attached Files
File Type: sma Get Plugin or Get Source (LevelMod.sma - 1306 views - 7.2 KB)
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Last edited by soccdoodcss; 08-02-2007 at 11:42.
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BlackMilk
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Old 07-30-2007 , 05:09   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #2

So players can earn experience and level-up, and that's it?
Is this going to be some sort of customizable mod where server owners can input their own names for levels/ranks, define how much levels they are, what experience is needed for each level, and what skills/rewards players get for each level?
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Pro Patria Finland
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Old 07-30-2007 , 05:50   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #3

You should also show players rank based on experience, for this to start making sense, IMO. Didn't read the code, but if it works, not a bad plugin. It just has no use.
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BlackMilk
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Old 07-30-2007 , 09:14   Re: Level Mod ( Halo Based ) 0.1 (beta)
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Quote:
Originally Posted by Pro Patria Finland View Post
You should also show players rank based on experience, for this to start making sense, IMO. Didn't read the code, but if it works, not a bad plugin. It just has no use.
Yet. That's why I'm wondering if this might be the first level/XP plugin which server owners can customize themselves.
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Xanimos
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Old 07-30-2007 , 09:41   Re: Level Mod ( Halo Based ) 0.1 (beta)
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Well, honestly, the point of their level system was used more for matchmaking. They wanted a way of keeping you playing with your skill level. So as you increase your level you played players that had higher levels.

So I don't know what this does besides just tell you that you gained/lossed a level.
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soccdoodcss
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Old 07-30-2007 , 10:17   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #6

As of right now it simply tells you that you leveled up and when looking at another player on the server, it tells you their name and level. Xanimos you are right about the matchmaking which is why I realize this plugin so far has little use except for leveling up. However like I posted, I want to add bonuses/rewards, which I will do.

PS: If anyone wants to test on a dif mod than cstrike or czero please post your results.

EDIT:
Quote:
Originally Posted by BlackMilk
So players can earn experience and level-up, and that's it?
Is this going to be some sort of customizable mod where server owners can input their own names for levels/ranks, define how much levels they are, what experience is needed for each level, and what skills/rewards players get for each level?
Thats a good idea... I'll try adding a config file which will allow you to control how many levels and the experience needed for each level. And I will get to admin commands like you said which will allow admins to alter players stats.

Quote:
Originally Posted by Pro Patria Finland
You should also show players rank based on experience, for this to start making sense, IMO. Didn't read the code, but if it works, not a bad plugin. It just has no use.
I'm not 100% sure what you are asking, go into more details and I'll see what I can do.
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Last edited by soccdoodcss; 07-30-2007 at 10:39.
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BlackMilk
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Old 07-30-2007 , 16:28   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #7

I am deeply intrigued, and I'll definitely check back =]

EDIT: I could try it on SC, but I doubt I'd get anything good out of it xD
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Last edited by BlackMilk; 07-30-2007 at 16:31.
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pocco299
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Old 08-03-2007 , 05:42   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #8

rewards ever 10 levels

level1: nothing

level10: 25 lower gravity

level 20: 5% faster run/walk speed

level 30: a little more pistol damage

level 40: color chat

level 50: 10% faster run/walk speed
those are my ideas. it would be great to see some of them

those are my ideas, it would be great to see some of them.

Last edited by pocco299; 08-03-2007 at 05:44. Reason: just a change =]
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BlackMilk
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Old 08-03-2007 , 15:09   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #9

No offense but if people want the standard type of level/experience equals "powerup" mod they'd go for stuff like Credits Mod or SCXPM.

This has much more potential.

And erm, why make the rewards so specific? I think the whole point of this (besides the skill 'system') plugin is to be very open and possibly even customizable.
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Stixsmaster
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Old 08-03-2007 , 18:34   Re: Level Mod ( Halo Based ) 0.1 (beta)
Reply With Quote #10

I think you should make it more like the halo mod's way of leveling up...have it so that peeps can choose what skills to improve on...that is very nice...

---Stixsmaster
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