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FF2 Bat's Collection of Stuff


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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 08-15-2020 , 15:44   Re: Bat's Collection of Stuff
Reply With Quote #21

Quote:
Originally Posted by doroemon View Post
New Gray Mann Secondary weapon is a scout bat,is that correct...?
https://imgur.com/bGrwcF8.jpg

And When Gray Mann summon minion bots,
minion bots doesn't have Robot Skin,and all only have 1 hp...

https://imgur.com/qrd2lNA.jpg
https://imgur.com/LvtmDhj.jpg
Any errors? (Might be the Unofficial 1.20+ thing)
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-15-2020 , 21:15   Re: Bat's Collection of Stuff
Reply With Quote #22

Quote:
Originally Posted by Batfoxkid View Post
Any errors? (Might be the Unofficial 1.20+ thing)
I am using Sourcemod 1.11.0.6603, Unofficial 1.19.9 version ,
and I checked log,it seem have this erorr:
Code:
L 08/15/2020 - 23:57:08: SourceMod error session started
L 08/15/2020 - 23:57:08: Info (map "vsh_dirtmound_rc3") (file "C:\Users\dora\Desktop\srcds manager\ServerFile\ReviveFF2Server\tf\addons\sourcemod\logs\errors_20200815.log")
L 08/15/2020 - 23:57:08: [SM] Exception reported: Invalid game event handle 0 (error 4)
L 08/15/2020 - 23:57:08: [SM] Blaming: freaks\ffbat_new_abilities.ff2
L 08/15/2020 - 23:57:08: [SM] Call stack trace:
L 08/15/2020 - 23:57:08: [SM]   [0] Event.GetInt
L 08/15/2020 - 23:57:08: [SM]   [1] Line 913, FF2 Subplugin: New Abilities::OnRoundEnd
L 08/15/2020 - 23:57:08: [SM]   [2] Line 155, FF2 Subplugin: New Abilities::OnPluginEnd
my sm plugins list:
Code:
[SM] Listing 44 plugins:
  01 "Admin File Reader" (1.11.0.6603) by AlliedModders LLC
  02 "Admin Menu" (1.11.0.6603) by AlliedModders LLC
  03 "Advertisements" (2.0.4) by Tsunami
  04 "amp_node" (4.3) by -=|JFH|=-Naris, Eggman, Geel9, Murphy7 and Benjamuffin
  05 "Anti-Flood" (1.11.0.6603) by AlliedModders LLC
  06 "Basic Ban Commands" (1.11.0.6603) by AlliedModders LLC
  07 "Basic Chat" (1.11.0.6603) by AlliedModders LLC
  08 "Basic Comm Control" (1.11.0.6603) by AlliedModders LLC
  09 "Basic Commands" (1.11.0.6603) by AlliedModders LLC
  10 "Basic Info Triggers" (1.11.0.6603) by AlliedModders LLC
  11 "Basic Votes" (1.11.0.6603) by AlliedModders LLC
  12 "block srcds banip" (1.0) by bbs.93x.net
  13 "Client Preferences" (1.11.0.6603) by AlliedModders LLC
  14 "[TF2] Engineer Pads" (1.1.0) by Starblaster 64
  15 "Fake sv_downloadurl to players" (1.1) by Bacardi (Updated to the new syntax by Sgt. Gremulock)
  16 "Freak Fortress 2" (Unofficial 1.19.9) by Many many people
  17 "Goomba Stomp Core" (2.0.2) by Flyflo
  18 "Goomba Stomp TF2" (1.1.0) by Flyflo
  19 "NativeVotes" (1.1.0 beta 8) by Powerlord
  20 "Player Commands" (1.11.0.6603) by AlliedModders LLC
  21 "Pyrogineer REX" (1.3.0) by Ordimary made by Blinx, Powered by Увеселитель
  22 "Resource Manager" (2.3) by -=|JFH|=-Naris
  23 "Roll The Dice (Revamped)" (2.3.2) by Phil25
  24 "Say Sounds (Redux)" (1.3) by Friagram
  25 "Block SM Plugins" (1.0.0) by Bara
  26 "Sound Commands" (1.11.0.6603) by AlliedModders LLC
  27 "Spray Tracer No Menu" (v5.8b) by Nican132, CptMoore, Lebson506th
  28 "[TF2] TF2Attributes" ([email protected]) by FlaminSarge
  29 "[TF2] Sliding Taunt Patch" (1.0.1) by FlaminSarge
  30 "[TF2] Move Speed Unlocker" (1.0) by Deathreus
  31 "[TF2] Thirdperson" (2.1.0) by DarthNinja
  32 "Tidy Chat" (0.5) by linux_lover
  33 "Timescale Windows Fix" (1.0.0) by Bakugo
  34 "Freak Fortress 2: Damage Tracker" (1.0) by MasterOfTheXP
  35 "Freak Fortress 2: Drain Over Time Platform" (1.1.0) by sarysa
  36 "Freak Fortress 2: Block Item/PowerUp dropping" (1.1) by Naydef
  37 "[FF2] BREAD SPHEE????" (1.1) by abrandnewday (Ported as an FF2 Ability by SHADoW NiNE TR3S)
  38 "Freak Fortress 2: Dynamic Defaults" (1.3.2) by sarysa, with a small amount of code by RainBolt Dash
  39 "Freak Fortress 2: sarysa's mods, sixth pack" (1.1.4) by sarysa
  40 "Freak Fortress 2: sarysa's public mods, first pack (ROTT boss)" (1.1.1) by sarysa
  41 "Freak Fortress 2: ServerCommandRage" (1.1) by frog
  42 "Unofficial Freak Fortress 2: Defaults" (0.6.0) by Many many people
  43 "Freak Fortress 2: Menu Abilities" (1.0.0) by Batfoxkid
  44 "Freak Fortress 2: New Abilities" (1.0.0) by Batfoxkid
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J0BL3SS
Senior Member
Join Date: Sep 2020
Location: Turkey/Istanbul
Old 11-04-2020 , 03:12   Re: Bat's Collection of Stuff
Reply With Quote #23

Quote:
Originally Posted by Hoto Cocoa View Post
Code:
"ability4"
	{
		"name"		"ams_doability0"

		// Abilities to Activate
		"arg1"		"boss_config"	// Ability Name
		"arg2"		"shadow93_bosses"	// Plugin Name
		"arg3"		"0"			// Ability Slot
		"arg4"		"0"			// Button Mode
		"arg5"		"1"			// Prevent Normal Activation
		// Requirement to Use Ability
		"arg101"	"1"			// Minimum Alive Players
		"arg102"	"0"			// Maximum Alive Players
		"arg103"	"0.0"			// Minimum Health (Out of 100)
		"arg104"	"0.0"			// Maximum Health (Out of 100)
		"arg105"	"0"			// Minimum Alive Minions
		"arg106"	"0"			// Maximum Alive Minions
		"arg107"	"0"			// Minimum Dead Players
		"arg108"	"0"			// Maximum Dead Players
		"arg109"	"0"			// Minimum Lives Left
		"arg110"	"0"			// Maximum Lives Left

		// Ability Management System
		"arg1001"	"5.0" // delay before first use
		"arg1002"	"10.0" // cooldown
		"arg1003"	"Explode" // name
		"arg1004"	"HSB Explode" // description
		"arg1005"	"100.0" // rage cost
		"arg1006"	"0" // index for ability in the AMS menu

		"plugin_name"	"ff2_doability"
	}
	"ability5"
	{
		"name"	"boss_config"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
It did active the ability but I will cost boss 200% rage.
same here. Also i can use every single rage at once i set up for do ability when i use rage at %100
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Last edited by J0BL3SS; 11-04-2020 at 16:17. Reason: i need help
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LeAlex14
Member
Join Date: Jun 2020
Location: La France
Old 11-06-2020 , 07:16   Re: Bat's Collection of Stuff
Reply With Quote #24

Quote:
Originally Posted by J0BL3SS View Post
same here. Also i can use every single rage at once i set up for do ability when i use rage at %100
Try with

Code:
"ability5"
	{
		"name"	"boss_config"
                "arg0"        "11"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
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J0BL3SS
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Join Date: Sep 2020
Location: Turkey/Istanbul
Old 11-07-2020 , 08:21   Re: Bat's Collection of Stuff
Reply With Quote #25

Quote:
Originally Posted by LeAlex14 View Post
Try with

Code:
"ability5"
	{
		"name"	"boss_config"
                "arg0"        "11"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
yes i tried to make every rage slot to "-1" which is lifeloss, and worked well (but if I try on a boss with extra life, it would work badly again.) Thx for the tip I'll use higher than 10 next time
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 11-26-2020 , 22:05   Re: Bat's Collection of Stuff
Reply With Quote #26

Decided to archive some things so introducing:

Bad Doctor: A grenade powerup hell boss

Boss Statistics: To log down boss wins/losses for keeping track of balance
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Tim q
Senior Member
Join Date: Aug 2020
Old 04-03-2021 , 18:04   Re: Bat's Collection of Stuff
Reply With Quote #27

Special_lastmanbackup works only in first round. Every next round nothing happening and i dont have any errors in console.
Code:
"ability1"
{
	"name"		"special_lastmanbackup"

	"slot"		"1"						// 0	Ability Slot
	"amount"	"2"						// 1	Players left to activate
	"backups"	"1"						// 2	Amount of times this can activate
	"delay"		"0.1"						// 3	Delay between activation and summoning
	"weapon mode"	"1"						// 4	0 = No Weps, 1 = Defined Weps, 2 = Their Loadout
	"model"		"models/freak_fortress_2/chaos/chaos.mdl"	// 5	Model
	"class"		"2"						// 6	Class
	"ratio"		"3"						// 7	Amount or ratio
	"classname"	"tf_weapon_smg"					// 8	Weapon Class
	"index"		"16"						// 9	Weapon index
	"attributes"	"1 ; 0.75 ; 6 ; 0.8 ; 26 ; 175"			// 10	Weapon Attributes
	"ammo"		"10000"						// 11	Weapon Ammo
	"clip"		"100"						// 12	Weapon Clip
	"health"	"300"						// 13	Health Formula

	"plugin_name"	"ffbat_publicpack"
}
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A_T_R
Member
Join Date: Jun 2021
Location: KSA
Old 09-04-2021 , 17:22   Re: Bat's Collection of Stuff
Reply With Quote #28

theres some bug on rage_summon* when i rage when the minion spawn but when i set the on like 4500 Health Formula
and the round ends the one who played summon will have the same health even hes on red team mercs
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Tim q
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Join Date: Aug 2020
Old 11-09-2021 , 17:09   Re: Bat's Collection of Stuff
Reply With Quote #29

Ability rage_music just don't works i tried with a lot of settings but still wont work
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 11-11-2021 , 00:19   Re: Bat's Collection of Stuff
Reply With Quote #30

Quote:
Originally Posted by Tim q View Post
Ability rage_music just don't works i tried with a lot of settings but still wont work
That one is known to have issues with how it's structured. If your on a fork that has a music change on sound to fit your problem.
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