Is there any way to block a player from respawning? I know I can set m_TeamRespawnWaveTimes to something crazy, but that wont work with what I am trying to make. Ive looked around for somthing that I could use but couldnt find anything, maybe my googlefu isnt good enough.
I tried this, but I know it wont do anything since its only blocking the event for the client.
Code:
HookEvent("player_spawn", Event_Player_Spawn, EventHookMode_Pre);
public void Event_Player_Spawn(Event hEvent, const char[] name, bool dontBroadcast)
{
return;
}