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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 12-23-2014 , 04:33   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #411

How it works:
Both teams need to ask for a veto by typing this into chat:
!veto - [this will use what the default is set on the server for Bo1 or Bo3]
!vetoBo1 - [this will force it to be Bo1] - This only needs to be done once
!vetoBo3 - [this will force it to be Bo3] - This only needs to be done once

Both teams will then get set a captain for voting. Only they can vote.
A knife round will start and the winning teams captain gets to select to either veto first or second.

Then vetoing maps will occur. Once done it will change to the first map.

Typing:
!vetomaps - Will show the next maps for Bo3. Currently it doesn't change to the 2nd map after it has completed. [I will add this at a later stage]

To change what maps are in the veto's you will need to edit the:
csgo/addons/sourcemod/configs/maps.txt [This is auto generated after the first veto]

Current map list that is generated is:
de_dust2
de_inferno
de_mirage
de_nuke
de_overpass
de_cache
de_cbble

Server cvars for the plugin are:
wm_pugsetup_maplist_file "configs/maps.txt" - Maplist to read from. The file path is relative to the sourcemod directory.

wm_pugsetup_randomize_maps "1" - When maps are shown in the map vote/veto, should their order be randomized?

wm_veto "0" - Veto Style: 0 = Bo1, 1 = Bo3

wm_veto_bo3 "0" - Veto Style: 0 = Normal, 1 = New [EU style]

wm_veto_random "0" - After the vetoing is done, will a map be picked at random? [For EU DH style]
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versatile_bfg
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Join Date: Feb 2012
Old 12-23-2014 , 04:41   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #412

If this isn't good here is the old version:
Plugin: http://warmod.bitbucket.org/plugins/warmod_old.smx
Source: http://warmod.bitbucket.org/scripting/warmod_old.sp
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Billboard
Junior Member
Join Date: Aug 2014
Old 12-23-2014 , 12:05   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #413

Do you think you could make a video tutorial or could someone experienced with WarMod make one(Or even a detailed text tutorial)? I usually figure out this kind of stuff but I am a bit lost on this one :/.
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versatile_bfg
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Join Date: Feb 2012
Old 12-23-2014 , 17:13   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #414

Quote:
Originally Posted by Billboard View Post
Do you think you could make a video tutorial or could someone experienced with WarMod make one(Or even a detailed text tutorial)? I usually figure out this kind of stuff but I am a bit lost on this one :/.
what do you want to know?

So I know what part to tell you about. =)
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Last edited by versatile_bfg; 12-23-2014 at 17:23.
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Billboard
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Join Date: Aug 2014
Old 12-23-2014 , 21:29   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #415

Quote:
Originally Posted by versatile_bfg View Post
what do you want to know?

So I know what part to tell you about. =)
I installed everything as instructed but as soon as I try to join the server it crashes
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NIKOLYA
Junior Member
Join Date: Feb 2013
Location: Anapa, Russia
Old 12-24-2014 , 06:10   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #416

what version sourcemode?
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Last edited by NIKOLYA; 12-24-2014 at 06:11.
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Billboard
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Join Date: Aug 2014
Old 12-24-2014 , 11:20   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #417

Quote:
Originally Posted by NIKOLYA View Post
what version sourcemode?
1.6.2, let me update to 1.6.3
EDIT: Still crashes

Last edited by Billboard; 12-24-2014 at 11:26.
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NIKOLYA
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Join Date: Feb 2013
Location: Anapa, Russia
Old 12-24-2014 , 14:17   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #418

update your sourcemod to version 1.7
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31.15.88.5:27021 MIX #1 31.15.88.5:27015 MIX #2
31.15.88.5:27017 MIX #3 31.15.88.5:27018 MIX #4
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a1601898540
Junior Member
Join Date: Jul 2014
Old 12-25-2014 , 03:13   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #419

L 12/25/2014 - 132:15: [warmod.smx] Plug-in tEasyFTP.smx required to auto upload demos

I don't want to use tEasyFTP.SMX plugins

How should be set up
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versatile_bfg
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Join Date: Feb 2012
Old 12-26-2014 , 17:57   Re: [CS:GO] WarMod [BFG] <Beta v0.3, 23-Dec-2014>
Reply With Quote #420

Quote:
Originally Posted by a1601898540 View Post
L 12/25/2014 - 132:15: [warmod.smx] Plug-in tEasyFTP.smx required to auto upload demos

I don't want to use tEasyFTP.SMX plugins

How should be set up
that is just a warning you dont have to have that plugin installed. It will just give that message.
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