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[CS:GO] Keeping effects


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Kasea
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Join Date: Feb 2015
Old 02-23-2016 , 17:49   [CS:GO] Keeping effects
Reply With Quote #1

So is it at all possible to keep these sort of effects after first round in csgo?

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zipcore
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Old 02-24-2016 , 10:54   Re: [CS:GO] Keeping effects
Reply With Quote #2

Where is your problem?
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hlstriker
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Join Date: Mar 2006
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Old 02-24-2016 , 11:07   Re: [CS:GO] Keeping effects
Reply With Quote #3

I'm pretty sure he's talking about env_spritetrail disappearing after the first round.
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Kasea
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Join Date: Feb 2015
Old 02-24-2016 , 15:33   Re: [CS:GO] Keeping effects
Reply With Quote #4

Quote:
Originally Posted by hlstriker View Post
I'm pretty sure he's talking about env_spritetrail disappearing after the first round.
^ this
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-24-2016 , 20:06   Re: [CS:GO] Keeping effects
Reply With Quote #5

use a repeat timer
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Last edited by 8guawong; 02-24-2016 at 20:06.
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Kasea
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Old 02-24-2016 , 20:48   Re: [CS:GO] Keeping effects
Reply With Quote #6

Quote:
Originally Posted by 8guawong View Post
use a repeat timer
It's map made, or are you suggesting i make a for loop to loop every env_spritetrail 2 a timer? o.o
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8guawong
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Old 02-24-2016 , 20:51   Re: [CS:GO] Keeping effects
Reply With Quote #7

Quote:
Originally Posted by Kasea View Post
It's map made, or are you suggesting i make a for loop to loop every env_spritetrail 2 a timer? o.o
ah didn't know it was map made
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