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[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]


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Reanryu
Junior Member
Join Date: Aug 2020
Old 10-29-2020 , 13:14   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #131

Quote:
Originally Posted by mystik spiral View Post
it is in the acs_v2.3.0.zip file that you downloaded from post#1 of this thread. You can find it under...

<install_dir>/left4dead2/addons/sourcemod/scripting

after you make the change, drag and drop the acs.sp file on top of the spcomp.exe file. If it compiled without error, you should have a new acs.smx...cut/paste acs.smx to...

<install_dir>/left4dead2/addons/sourcemod/plugins
thank you !!!!
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Reanryu
Junior Member
Join Date: Aug 2020
Old 10-29-2020 , 13:37   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #132

Your plugin failed to compile! Read the errors below:

SourcePawn Compiler 1.10.0.6453
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

/groups/sourcemod/upload_tmp/texttyC1X0.sp(81) : fatal error 183: cannot read from file: "l4d2_mission_manager"

Compilation aborted.
1 Error.




i got this error when i compile on http://www.sourcemod.net/compiler.php
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Reanryu
Junior Member
Join Date: Aug 2020
Old 10-29-2020 , 14:23   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #133

Quote:
Originally Posted by Reanryu View Post
Your plugin failed to compile! Read the errors below:

SourcePawn Compiler 1.10.0.6453
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

/groups/sourcemod/upload_tmp/texttyC1X0.sp(81) : fatal error 183: cannot read from file: "l4d2_mission_manager"

Compilation aborted.
1 Error.




i got this error when i compile on http://www.sourcemod.net/compiler.php

I GOT ! XD , i use pawn studio for edit, and i compile on compile.exe on \sourcemod\plugins
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valerun541
Junior Member
Join Date: Jan 2016
Old 10-30-2020 , 08:01   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #134

How is fix?

6:01: [l4d2_mission_manager.smx] Mission JourneyToSplashMountain contains invalid map: "splash1", gamemode: "coop"
L 10/28/2020 - 20:56:01: [l4d2_mission_manager.smx] An error occured while parsing missions.cache/jtsm.txt, code
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moekai
Member
Join Date: Jul 2019
Old 10-31-2020 , 23:46   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #135

Quote:
Originally Posted by rikka0w0 View Post
4. acs_next_map_menu_options: Controls the maps shown in the next map voting menu [0 = Official and addon maps(Default), 1 = Official maps only, 2 = Depending on the type of the current map ]
What does option 2 mean? Can I just make it to show only addon maps? or set the addon map to be at the front of the list?

Last edited by moekai; 10-31-2020 at 23:57.
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rikka0w0
Member
Join Date: May 2018
Location: Sydney, Australia / Beij
Old 11-03-2020 , 12:28   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #136

Quote:
Originally Posted by moekai View Post
What does option 2 mean? Can I just make it to show only addon maps? or set the addon map to be at the front of the list?
2 means if the current map is official, then only official maps will be shown. Same rule applies to addon maps.
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 11-03-2020 , 15:42   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #137

I have my "missioncycle.coop.txt" file setup like this...

Code:
// L4D1 Maps
L4D2C14
L4D2C8
L4D2C9
L4D2C10
L4D2C11
L4D2C12
// L4D2 Maps
L4D2C1
L4D2C2
L4D2C3
L4D2C4
L4D2C5
L4D2C6
L4D2C7
// More Maps
L4D2C13
DayBreak
DevilMountain
TheBloodyMoors
nightterror
suicideblitz2
When displayed in game, the first screen only shows L4D1 maps, the second screen only shows L4D2 maps, and the third screen (mostly) shows addon maps.

Don't forget the first screen also includes Don't Care and Next options. The middle screen(s) include both Next and Previous, and the last screen includes Previous...so consider the map count if you want to manually select which maps appear on each screen... 7 maps max for all screens except the last one which can have 8 maps.

Last edited by Mystik Spiral; 11-03-2020 at 15:54. Reason: consider Care, Next, and Previous options
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 11-03-2020 , 16:05   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #138

@rikka0w0,

A nice enhancement might be to have separate vote levels for official campaigns and addon campaigns. For example, a simple majority vote for an official campaign (like it does now), but a unanimous vote for addon campaigns (since anyone without the addon campaign will get kicked out when the map switches).
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 11-15-2020 , 02:59   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #139

acs_prevent_empty_server "1"

The above feature doesn't seems to be working, my server doesn't switch to the first official map, it still stay on the 3rd party map after everyone disconnected.

Is there any other setting that I need to make?
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Wolfyy
Junior Member
Join Date: Nov 2020
Old 11-22-2020 , 23:45   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #140

Somehow the automatically created cfg doesn't work for me.
Whatever I write in it doesn't change anything.
So I have acs_voting_ad_mode "0.000000" but this vote menu always opens. That's why only dead center is played on my server.
I can neither find a way to turn off this vote menu nor a way to change the frequency of the "!chmap" advertisement in second, which is very annoying because !chmap is off anyway.
There is also "Enables players to vote for the next map or campaign" on 0 but everyone can still vote for dead center.
I would be very grateful if someone had an idea how I can change that.
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