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BAILOPAN
Join Date: Jan 2004
Old 09-16-2005 , 18:10   Upcoming Release
#1

I'm preparing 0.80 right now, and rather than read every thread over, please post requested features and bug fixes you want.

Specifically, the things that are DEFINITELY going to be fixed, and you should NOT list, are:
  • Whacky CT team score counts.
  • You will be able to set body stay time.
  • You will be able to set round lengths.
  • Maps will change properly.
  • You will be able to set gun stay times.
  • Spawn protection will be fleshed out more (some people say it's buggy).
  • The stupid config file will work no matter the line endings.
  • Spawning will be improved, there will be more options for it.

Please make sure you're not posting a duplicate request. I have VERY LITTLE TIME to work on CS:S DM, which is why I'll gladly accept the help of a knowledgable C/C++ coder (x86 assembly knowledge is good too). No, I can't give an estimated release time, except that I need to release SourceMM 1.1 which is currently waiting on CS:S DM.
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Viper_Vicki
AlliedModders Donor
Join Date: Sep 2005
Location: USA
Old 09-16-2005 , 18:24  
#2

Most important please a way to turn the plugin on and off without the server crashing or without having to restart the server.
Thank you
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imported_Ard Choille
Member
Join Date: Dec 2004
Location: Wellington, NZ
Old 09-16-2005 , 19:29  
#3

IF you could. Please remove/block the "<player> attacked teammate" echo when FF is on.
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BAILOPAN
Join Date: Jan 2004
Old 09-17-2005 , 00:08  
#4

Quote:
Originally Posted by Ard Choille
IF you could. Please remove/block the "<player> attacked teammate" echo when FF is on.
Since there's no free-for-all deathmatch mode I don't think this is a good idea right now.

Quote:
Originally Posted by Viper_Vicki
Most important please a way to turn the plugin on and off without the server crashing or without having to restart the server.
Thank you
I will add server+admin commands to do this.
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index1489
Junior Member
Join Date: Nov 2004
Old 09-17-2005 , 00:42  
#5

Once my computer gets fixed I will complete the spawns on all the maps thier should be around 40-60 per map now
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$carface
Member
Join Date: Mar 2005
Location: Neumarkt
Old 09-17-2005 , 04:42  
#6

a counter would be great, because i'm running it on a surf-server, and nobody is dead at the same time and so no mapchange could be executed.

for example after 15 minutes a kill-command is executed on all clients.
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nbigdog2000
Member
Join Date: Nov 2004
Location: Usa
Old 09-17-2005 , 21:33  
#7

Alright, sounds good, cant wait for all your plugins and so on to be released

keep up the great work!
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Uncle Jambo
Junior Member
Join Date: Aug 2005
Old 09-21-2005 , 04:29  
#8

Hey BP I am useless when it comes to coding and I cant even find the server.cfg file (though I get a feeling that I will have to make one) to add the cvar password or something, so I haven't been able to put my spawns in the txt file without having to guess where the places are (pain in the ass).

Any chance of making this process easier (lameproof ) to use, like do you think you could copy the original spawn positions? or something like that as I would like to use the spawn positions I have made in hammer without having to duplicate the co-ordinates.

Cheers.
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Growler
Junior Member
Join Date: Jan 2005
Old 09-22-2005 , 18:41  
#9

hey mate, you were going to add knife as a weapon for bots, so that i could run deathmacth with the zombie mod.

So i could restrict bots to knife only in deathmatch if wanted.
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quint
Member
Join Date: Jan 2005
Old 09-23-2005 , 12:08  
#10

List of fixes your making sounds brilliant Bali, its a classic mod as it is, this will make it essential on any server. Good luck with the release and MM 1.1
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