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[L4D & L4D2] Mini Gun Flamethrowers (1.8) [11-Jun-2022]


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WhatsAnName
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Join Date: Jun 2018
Old 09-05-2018 , 15:07   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1) [05-May-2018]
Reply With Quote #11

can you add a option to remove friendly fire damage?
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Silvers
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Old 09-06-2018 , 05:21   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1) [05-May-2018]
Reply With Quote #12

Quote:
Originally Posted by WhatsAnName View Post
can you add a option to remove friendly fire damage?
Code:
1.1.1 (05-Sep-2018)
    - Added cvar "l4d_mini_gun_fire_friendly" for damage against survivors.
    - Change cvar "l4d_mini_gun_fire_damage" to only affect non-survivors.
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Last edited by Silvers; 09-06-2018 at 05:21.
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Dragokas
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Location: Ukraine on fire
Old 09-09-2018 , 06:06   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1.1) [05-Sep-2018]
Reply With Quote #13

Nice idea! Thank you.
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WhatsAnName
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Join Date: Jun 2018
Old 06-08-2019 , 10:32   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1.1) [05-Sep-2018]
Reply With Quote #14

can you make the hitbox more consistent? like with the flamethrower in the ext package?
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Silvers
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Old 06-08-2019 , 10:42   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1.1) [05-Sep-2018]
Reply With Quote #15

They're actually the same lol. Edit the .sp, find and change vMins and vMaxs values to something more like 25 instead of 15.
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Last edited by Silvers; 06-08-2019 at 11:11.
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WhatsAnName
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Old 06-08-2019 , 11:13   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1.1) [05-Sep-2018]
Reply With Quote #16

oh ok thanks
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moekai
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Join Date: Jul 2019
Old 11-06-2020 , 15:19   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.5) [30-Sep-2020]
Reply With Quote #17

Can you make the gun becomes overheat when overused it?
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Xada
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Join Date: May 2017
Old 03-01-2021 , 10:12   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.5) [30-Sep-2020]
Reply With Quote #18

When setting "l4d_mini_gun_fire_friendly" to 0 the flame-thrower does no damage to SI nor does it ignite them. Perhaps has to do with the SI being bots themselves?
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Silvers
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Old 03-01-2021 , 10:58   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.6) [01-Mar-2021]
Reply With Quote #19

Quote:
Originally Posted by moekai View Post
Can you make the gun becomes overheat when overused it?
Maybe one day, don't have time now.


Quote:
Originally Posted by Xada View Post
When setting "l4d_mini_gun_fire_friendly" to 0 the flame-thrower does no damage to SI nor does it ignite them. Perhaps has to do with the SI being bots themselves?
Thanks, fixed.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-25-2021 , 08:41   Re: [L4D & L4D2] Mini Gun Flamethrowers (1.6) [01-Mar-2021]
Reply With Quote #20

PHP Code:
L 08/24/2021 21:19:31: [SMException reportedClient 7 is not in game
L 08
/24/2021 21:19:31: [SMBlamingcreate_l4d_mini_gun_flamethrower.smx
L 08
/24/2021 21:19:31: [SMCall stack trace:
L 08/24/2021 21:19:31: [SM]   [0GetClientEyePosition
L 08
/24/2021 21:19:31: [SM]   [1Line 1135l4d_mini_gun_flamethrower.sp::TimerTrace

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