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LastManStanding Script Pack


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nisback
Junior Member
Join Date: May 2005
Old 06-05-2005 , 15:30  
Reply With Quote #101

i have mani and nemod plugins instaled... is this a problem??
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-05-2005 , 19:37  
Reply With Quote #102

Quote:
Originally Posted by nisback
i have mani and nemod plugins instaled... is this a problem??
it should not be a problem, but for this i would use mani... ADMIN_PLUGIN 1
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$carface
Member
Join Date: Mar 2005
Location: Neumarkt
Old 06-07-2005 , 13:30  
Reply With Quote #103

does the plugin still work, when war mode is activated?
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-07-2005 , 13:46  
Reply With Quote #104

Quote:
Originally Posted by DieNackteKanone
does the plugin still work, when war mode is activated?
sorry i don't know anything about war mode. can anyone else answer or at least explain what is different about war mode?

btw if i can get to it, there will be a major update this week.
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$carface
Member
Join Date: Mar 2005
Location: Neumarkt
Old 06-07-2005 , 14:10  
Reply With Quote #105

for example in war mode, stats, votemap and other commands are disabled. but also for example the fun player, sound menu etc. in mani is disabled.

i dont want to have the ability to bet on someone in clanwars, you know what i mean ;)
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-07-2005 , 17:28  
Reply With Quote #106

Quote:
Originally Posted by DieNackteKanone
for example in war mode, stats, votemap and other commands are disabled. but also for example the fun player, sound menu etc. in mani is disabled.

i dont want to have the ability to bet on someone in clanwars, you know what i mean ;)
are you saying you want it off when in war mode?
Code:
eventscripts_unregister lastmanstanding
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-08-2005 , 00:52  
Reply With Quote #107

UPDATE
http://www.sourcemod.net/~sourcemod/...?p=18390#18390

06/07/05 (version 2.0)
- only supports Mani Admin Plugin
- optimized code extensively
- minimized spawn-time calculations and lag
- removed admin settings
- added support for "k" bet amounts (1k=1000, 2k=2000, 3k=3000, etc)
- added cvar lms_testmode

i've done a heavy duty reworking of the script to address reported lag problems. now if there is still lag, it should only occur on round starts after a betting round. even then any lag will only be directly proportional to the number of players who actually placed a bet. in other words calculations still take time, but they only happen when absolutely necessary -- instead of every round for every player. if you were one of the people who experienced lag, please report back.

in the process of streamlining, i've removed all admin setting vars. let me know if any of these changes cause logistical/functional issues...
REMOVED CVAR admin_plugin: now only mani
REMOVED CVAR lms_minimum: no more minimum players-on-server requirements
REMOVED CVAR lms_deadonly: living players no longer allowed to bet ever
REMOVED CVAR lms_showtotals: totals are always shown
REMOVED CVAR lms_overbet: all overbets will bet all your money

be sure to remove any previous versions before installing the current version. and LINUX USERS who were using the patch, don't forget to grab that update as well HERE.

in case you haven't noticed yet, the script pack now only supports Mani plugin. if you want support for NemoD or BeetlesMod, just request it.

---

also note that the latest version of Mani Admin Plugin has a command to hide the "CONSOLE: changed player reserves" messages: mani_mute_con_command_spam
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$carface
Member
Join Date: Mar 2005
Location: Neumarkt
Old 06-08-2005 , 02:04  
Reply With Quote #108

Quote:
Originally Posted by ajax
are you saying you want it off when in war mode?
Code:
eventscripts_unregister lastmanstanding
yeah i want it to off, but think of this situation: you uahve put eventscripts_register lastmanstanding into your autoexec.cfg and loaded a war.cfg with eventscripts_unregister lastmanstanding, after that you reload your normal server.cfg and its still disabled ;)

how about a cvar to enable/disable it? because this way everybody will have to put eventscripts_register lastmanstanding into his server.cfg, and thats not that good, because the server.cfg is reloaded at mapchanges for example..
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-08-2005 , 02:26  
Reply With Quote #109

Quote:
Originally Posted by DieNackteKanone
Quote:
Originally Posted by ajax
are you saying you want it off when in war mode?
Code:
eventscripts_unregister lastmanstanding
yeah i want it to off, but think of this situation: you uahve put eventscripts_register lastmanstanding into your autoexec.cfg and loaded a war.cfg with eventscripts_unregister lastmanstanding, after that you reload your normal server.cfg and its still disabled ;)

how about a cvar to enable/disable it? because this way everybody will have to put eventscripts_register lastmanstanding into his server.cfg, and thats not that good, because the server.cfg is reloaded at mapchanges for example..
how about this?

Code:
// war.cfg
eventscripts_unregister lastmanstanding
Code:
// war_off.cfg
exec server.cfg
eventscripts_register lastmanstanding
exec lastmanstanding\server.cfg
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$carface
Member
Join Date: Mar 2005
Location: Neumarkt
Old 06-08-2005 , 08:37  
Reply With Quote #110

mmh i'll make it the old way, but thanks anyway ;)
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