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News / Early Betas (Updated: 2009/04/15)


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Pach
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Join Date: Feb 2009
Location: Russian Federation
Old 03-31-2009 , 03:36   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #141

Quote:
Originally Posted by Pach View Post
[RUS] Хм, попробую переставить...
[RUS] Проблемма в моём плагине, разобрался... Спасибо!
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Old 03-31-2009, 05:02
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smoothjazz
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Join Date: Jul 2008
Old 03-31-2009 , 05:42   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #142

@MeRcyLeZZ
I got a small bug with zp43 beta4
When a hunman is holding a knife and got infected, he is still holding a knife not claw.

Last edited by smoothjazz; 03-31-2009 at 22:33.
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triplebug
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Join Date: Jan 2009
Old 03-31-2009 , 08:38   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #143

What about make Frost Nade stronger?
Most of us(my server players) found it simply useless, especially to Nemesis no effect at all.
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bmp
Senior Member
Join Date: Nov 2007
Location: Berlin, Germany
Old 03-31-2009 , 15:01   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #144

"frost" nade should slap/hurl victims away, (after impact) slow them down for a few seconds ... shaking screens? and the hole time vulnerable.

just a thought ;)
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nicolazo103
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Join Date: Jan 2009
Location: I have no fu*** idea
Old 03-31-2009 , 18:30   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #145

It would be great if you donīt have to modify the zombie plague to made a gamemod, just a suggest
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alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 03-31-2009 , 18:40   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #146

Quote:
Originally Posted by nicolazo103 View Post
It would be great if you donīt have to modify the zombie plague to made a gamemod, just a suggest
good idea
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Last edited by alan_el_more; 04-01-2009 at 14:03.
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Mlk27
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Join Date: May 2008
Old 03-31-2009 , 20:05   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #147

@Mercylezz,

I'm now testing the latest beta on my 32 man server. Will report back here when I spot some bugs.

In the meantime, could you also add buy limit for items like Zombie Madness and Antidote? And option to have a custom p_ and w_ models for fire/frost/flare gren?
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blue2kx
Member
Join Date: Mar 2009
Old 04-01-2009 , 20:55   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #148

One problem I found in Zombie Plague 4.2 is the unstuck feature. Although I haven't tested 4.3 (and I didn't find anything in search about unstuck), this is just to let you know if you haven't already addressed the problem that when you're a zombie and you use the unstuck feature, you turn back into a human
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kazuki
Senior Member
Join Date: Dec 2008
Old 04-02-2009 , 03:16   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #149

I found a bug at Beta 4 u cannot change the zp_lighting unless u restart , the old version no need to
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SonicSonedit
Veteran Member
Join Date: Nov 2008
Location: Silent Hill
Old 04-02-2009 , 18:42   Re: News / Early Betas (Updated: 2009/03/27)
Reply With Quote #150

MeRcyLeZZ
Thank you for your reply!
Quote:
I think it'd be easier to mantain if you manage to make it as a separate addon.
Ok! Then i'll remove fakemeta and use engine module functions.
Quote:
Maybe I can implement some kind of model override functionality into the API.
Wow, that would be nice!
I'm currenly working on B.O.W. / Survivor classes, so i'm looking forward for ZP 4.3, but for now it's looks like i have to monitor entities and check them for "player_model" string.
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Last edited by SonicSonedit; 04-04-2009 at 09:01.
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Old 04-03-2009, 15:39
Nightday
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Old 04-03-2009, 17:16
alan_el_more
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