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[Resolved][REQ][TF2]Set weapon alpha


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nergal
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Join Date: Apr 2012
Old 09-22-2013 , 11:38   Re: [Resolved][REQ][TF2]Set weapon alpha
Reply With Quote #21

Quote:
Originally Posted by friagram View Post
Dunno, been using this for some 2+ years, works on clients as well.
Is also good to note that some rendermodes/colors will have to be reset at later times (clients?) though weapons and hats will probably get refredhed kn cabinet touch/respawn.
I've decided to take up ur offer on that adjustable damage fall off plugin

me and Arkarr are going to do a joint team on it.
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Arkarr
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Old 09-22-2013 , 14:29   Re: [Resolved][REQ][TF2]Set weapon alpha
Reply With Quote #22

damm, dude, I didn't say I will sucessfull do it. I will TRY to do it
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nergal
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Old 09-22-2013 , 14:54   Re: [Resolved][REQ][TF2]Set weapon alpha
Reply With Quote #23

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Originally Posted by Arkarr View Post
damm, dude, I didn't say I will sucessfull do it. I will TRY to do it
no worries, we are team.
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friagram
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Location: Silicon Valley
Old 09-22-2013 , 20:02   Re: [Resolved][REQ][TF2]Set weapon alpha
Reply With Quote #24

Just grab the damage position from sdkhooks ontakedamage, the attacker's eye position and getvectordistance, then you will have the distance. Edit damage accordingly.
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nergal
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Join Date: Apr 2012
Old 09-22-2013 , 22:02   Re: [Resolved][REQ][TF2]Set weapon alpha
Reply With Quote #25

Quote:
Originally Posted by friagram View Post
Just grab the damage position from sdkhooks ontakedamage, the attacker's eye position and getvectordistance, then you will have the distance. Edit damage accordingly.
already done lolol

https://forums.alliedmods.net/showthread.php?t=226783

I haven't fully tested it cuz it's late.
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Last edited by nergal; 09-22-2013 at 22:05.
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