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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 06-25-2011 , 05:45   Re: [TF2] VS Saxton Hale Mode
#1221

Quote:
Originally Posted by Mev View Post
I see servers online
Nobody wants to be the nice guy who actually helps?
...... i guess you didn't read anything of the last 3 pages

basically, the vs saxton hale mode works only on linux servers, atm.
this is because the vs saxton hale mode uses the variable TF2Items_GiveNamedItem, that works with MetaMod:Source package for linux. Unfortunately there is no MetaMod:Source for windows that has this fix, so all windows server owners are waiting for it.

In short, linux server = fix for the tf2items extension
windows server = NO fix for the tf2items extension
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Mev
Senior Member
Join Date: Apr 2011
Old 06-25-2011 , 05:49   Re: [TF2] VS Saxton Hale Mode
#1222

Thought Eggman was running Windows like me.

He is online with saxton version .33 now.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 06-25-2011 , 05:59   Re: [TF2] VS Saxton Hale Mode
#1223

Quote:
Originally Posted by Eggman View Post
Mev, are server works on windows server? I have crushes on win-server too, but linux server works fine.
mev PLEASE, PLEASE, read the last 2 pages of this thread

he has 2 servers, one is running windows and the other is running linux
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Mev
Senior Member
Join Date: Apr 2011
Old 06-25-2011 , 06:18   Re: [TF2] VS Saxton Hale Mode
#1224

Fair enough, gotta wait for Ash to save the day for windows then I guess.
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Kryptos
Junior Member
Join Date: Jun 2011
Old 06-25-2011 , 06:51   Re: [TF2] VS Saxton Hale Mode
#1225

If you're not going to be appreciative and just wait like the rest of us then I don't think you have any place being here.
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Eggman
Senior Member
Join Date: Jan 2010
Old 06-25-2011 , 07:14   Re: [TF2] VS Saxton Hale Mode
#1226

Quote:
Originally Posted by Mev View Post
Thought Eggman was running Windows like me.

He is online with saxton version .33 now.
Exactly! I'll release it here on few hours. Windows? I'll make version without TF2items, but without item replaces too.
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Mev
Senior Member
Join Date: Apr 2011
Old 06-25-2011 , 07:51   Re: [TF2] VS Saxton Hale Mode
#1227

Pretty sure your mod is heavily dependant on tf2items, I dont know how your going to manage it but goodluck.
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coeocjf
Member
Join Date: Apr 2011
Old 06-25-2011 , 08:26   Re: [TF2] VS Saxton Hale Mode
#1228

I'm looking forward to it.
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Eggman
Senior Member
Join Date: Jan 2010
Old 06-25-2011 , 10:24   Re: [TF2] VS Saxton Hale Mode
#1229

Quote:
Originally Posted by Eggman View Post

Install vs_saxton_hale_mode_133_plugin.rar. It's a plugin, sources, configs and translations.

<...>

Changelogs:
1.33
  1. Fixed bugs, associated with Uber-update.
  2. FaN replaced with Soda Popper.
  3. Bazaar Bargain replaced with Sniper Rifle.
  4. Sniper Rifle adding glow to Hale - anyone can see him for 5 seconds.
  5. Crusader's Crossbow deals more damage.
  6. Plugin uses TF2_IsPlayerInCondition().
  7. Other code optimizing.
Also translations has been updated.

a bout version without tf2items:
Quote:
Originally Posted by Eggman View Post
I will try make version without tf2items, but I want know curret offsets for "GiveNamedItem" and "WeaponEquip"
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 06-25-2011 , 10:28   Re: [TF2] VS Saxton Hale Mode
#1230

Verification needed: So is 1.33 applicable for Windows or only works on Linux?
S_W_A_T is offline
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