Quote:
Originally Posted by snelvuur
Anyone ever had it that HHH was unable to cap/be airblasted or stun? I see it "sometimes" just wondering if i am alone on this (since it might be another plugin related issue)
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It's a bug with VSH, fixed in the next update. So sorry.
In the meantime, find the SetClientFlags(Hale, FL_DUCKING); line and change it to SetClientFlags(Hale, GetClientFlags(Hale)|FL_DUCKING); and recompile. If it doesn't work, remove that line altogether (and possibly the whole "if" statement surrounding it if that doesn't work either).
VSH's still being obstinate about this bug I'm trying to squash elsewhere.
I should make the Hale Jump charge time a define up top so that it's easily editable.
Cookies.net's Boss Fight Fortress is looking very good, and is much more flexible than VSH in terms of what you can customize, etc. I'm discouraged from making drastic changes to VSH, as when BFF comes out I'm fairly certain most people will switch over to that since it's got all of VSH and more.
EDIT: 1.39 is done, I just need to make sure it *works* before I post it.
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