Raised This Month: $51 Target: $400
 12% 

[TF2] Zombie Fortress (current version: 2.1.1)


Post New Thread Reply   
 
Thread Tools Display Modes
Sirot
Member
Join Date: Sep 2008
Old 09-20-2008 , 15:04   Re: [TF2] Zombie Fortress
Reply With Quote #11

Quote:
Originally Posted by willy1234x1 View Post
The screenshots on the website suggest this is highly tipped in the favor of the Survivors.
It is actually quite the opposite, zombies win way more often than survivors. What happened was that the teams switched every round and the scores got skewed. The new version of the map fixed that.

Quote:
Originally Posted by teddyruxpin View Post
Any chance you could have this use bots? Would be nice if you can somehow spawn a bot and have it parent to one of the zombie players and then mimic that zombie players action. If anything it would just create more fodder for the un-infected to attack or they can be a distraction allowing the infected to attack their enemy's while their clone is taking brunt of the blows. Also be helpful on hosts that do not have larger player base to have 2-3 zombie bots parented to one of the zombie players until the host fills up and they can be replaced with real players.

Any thoughts?

-Teddy
To be honest, that's just way beyond me.
Sirot is offline
teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 09-20-2008 , 15:16   Re: [TF2] Zombie Fortress
Reply With Quote #12

Most of what I am talking about is part of the stock game and could be tweaked to work. Hard part would be to attach the bot back to the player on each spawn so the offset for mimics is correct. Means that when the player dies his clones die with him and respawn and attach when he does.

"bot_forcefireweapon" = ""
game
- Force bots with the specified weapon to fire.
"bot_flipout" = "0"
game
- When on, all bots fire their guns.
"bot_changeclass" = "0"
game
- Force all bots to change to the specified class.
"bot_jump" = "0"
game cheat
- Force all bots to repeatedly jump.
"bot_changeteams"
game cheat
"bot_mimic" = "0"
game
- Bot uses usercmd of player by index.
"bot_mimic_yaw_offset" = "0" ( def. "180" )
game
- Offsets the bots yaw

This also over my head but I am sure one of the more senior SM plugin guys could whip this up.

-Teddy
__________________
Black Tusk Labs Home of Turbo TF2 and Turbo L4D:
http://blacktusklabs.com/ - Mah blog and stuff

My Crappy Plugins: SuperBuilds, Parent Buildables,
L4D Player Info
teddyruxpin is offline
skatelouis
Member
Join Date: Aug 2008
Old 09-20-2008 , 15:17   Re: [TF2] Zombie Fortress
Reply With Quote #13

Which servers have this plugin enable? It will be cool to know
Does there is a tag like "zombie"
skatelouis is offline
Sirot
Member
Join Date: Sep 2008
Old 09-20-2008 , 15:19   Re: [TF2] Zombie Fortress
Reply With Quote #14

Quote:
Originally Posted by skatelouis View Post
Which servers have this plugin enable? It will be cool to know
Does there is a tag like "zombie"
Best way is to look sorts servers by map name and look for the ones that have maps start with "zf_"
Sirot is offline
skatelouis
Member
Join Date: Aug 2008
Old 09-20-2008 , 15:20   Re: [TF2] Zombie Fortress
Reply With Quote #15

Quote:
Originally Posted by teddyruxpin View Post
"bot_flipout" = "0"
game
- When on, all bots fire their guns.
If you put bot_flipout 3 they run in circle without shooting
skatelouis is offline
skatelouis
Member
Join Date: Aug 2008
Old 09-20-2008 , 15:22   Re: [TF2] Zombie Fortress
Reply With Quote #16

Quote:
Originally Posted by Sirot View Post
Best way is to look sorts servers by map name and look for the ones that have maps start with "zf_"
Yeah, im idiot. Thanks
skatelouis is offline
gamma
Senior Member
Join Date: Apr 2008
Old 09-20-2008 , 15:29   Re: [TF2] Zombie Fortress
Reply With Quote #17

Is anything specific should be in the zf_ map? like whole map capture point or like arena ?
Or plugin got it's own wining rules

Last edited by gamma; 09-20-2008 at 16:32.
gamma is offline
ChillyWI
Senior Member
Join Date: Aug 2008
Old 09-20-2008 , 16:52   Re: [TF2] Zombie Fortress
Reply With Quote #18

Sirot, we'll be playing this on our clan server this evening. We generally get a decent group of people together to test things like this and to test custom maps (normally 7-7+).

I have one suggestion without even playing it:
Make it work with non-zf maps. The way you'd do this is just create another cvar called zf_forceon <0/1>. If enabled, it would force ZF on for that map, allowing admins to specify non zf_ maps in the per-map config files. To make it work for non zf_ maps you'd also have to do something similar to the Stripper mod and automatically unlock all of CP's on the map and set them to RED.

Even simpler would be to make it work for arena maps if that setting is enabled. You'd just have to force the CP to RED and set the win condition on the CP to BLU. You may also want to increase the cap time. I'm sure an arena mapper would be able to help with the entities you'd need to modify per map. The benefit of this is you could have a ZF server that requires no map downloads for the clients, making it much more likely people will play.

Finally, for a more long-term solution you should allow the setting as well as the Stripper configs needed for each map. This would allow people to contribute config files for maps like Hydro, Dustbowl, etc to allow them to work with ZF.

Last edited by ChillyWI; 09-20-2008 at 16:54.
ChillyWI is offline
gamma
Senior Member
Join Date: Apr 2008
Old 09-20-2008 , 17:40   Re: [TF2] Zombie Fortress
Reply With Quote #19

thats realy boring to die all the time, it better to have lot of hp and slow speed, can you add better regeneration?
gamma is offline
Sirot
Member
Join Date: Sep 2008
Old 09-20-2008 , 18:26   Re: [TF2] Zombie Fortress
Reply With Quote #20

I am still waiting on getting more gameplay feedback before I start doing tweaks and changes.

Out of curosity, how often do zombies win compared to the survivors? I heard a report that zombies dominated, but I want to hear more.

All suggestions are welcome. I don't expect this plugin to be very static as having good balance (while it being fun) is really hard to accomplish.
Sirot is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode