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CSDM 2.1.3d KWo beta


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-02-2013 , 16:00   Re: CSDM 2.1.3c KWo beta
Reply With Quote #421

I have updated again the first post with arkshine's fix for april's 2013 steam update.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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kNowo
Senior Member
Join Date: Apr 2011
Location: Malaysia
Old 06-13-2013 , 15:29   Re: CSDM 2.1.3c KWo beta
Reply With Quote #422

@KWo, could you repost your 2.1.2k? I've added some modifications of my own into them and now I wanted to compare them with default 2.1.2k and move those changes inside 2.1.3c.

Last edited by kNowo; 06-13-2013 at 15:30.
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marciux
Member
Join Date: Sep 2008
Location: London, United Kingdom
Old 06-19-2013 , 12:29   Re: CSDM 2.1.3c KWo beta
Reply With Quote #423

I got a problem when installed it on server...
Quote:
[ 31] unknown unknown unknown csdm_main.amxx bad load
[ 32] unknown unknown unknown csdm_equip.amxx bad load
[ 33] unknown unknown unknown csdm_spawn_pres bad load
[ 34] unknown unknown unknown csdm_misc.amxx bad load
[ 35] unknown unknown unknown csdm_stripper.a bad load
[ 36] unknown unknown unknown csdm_protection bad load
[ 37] unknown unknown unknown csdm_itemmode.a bad load
( 31) Load fails: Plugin uses an unknown function (name "csdm_respawn") - check your modules.ini.
( 32) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 33) Load fails: Plugin uses an unknown function (name "csdm_trace_hull") - check your modules.ini.
( 34) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 35) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 36) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 37) Load fails: Plugin uses an unknown function (name "csdm_give_item") - check your modules.ini.
Anyone got any idea why?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-19-2013 , 13:52   Re: CSDM 2.1.3c KWo beta
Reply With Quote #424

Quote:
Originally Posted by Arkshine View Post
What is the output of "version" command ?
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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marciux
Member
Join Date: Sep 2008
Location: London, United Kingdom
Old 06-19-2013 , 14:06   Re: CSDM 2.1.3c KWo beta
Reply With Quote #425

Code:
] rcon version
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 11:30:00 Aug 28 2012 (5787)
I've been using updatetool, not steamCMD
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Last edited by marciux; 06-19-2013 at 14:06.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-19-2013 , 14:12   Re: CSDM 2.1.3c KWo beta
Reply With Quote #426

It's expected then. Newer versions are for latest STEAM update.
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marciux
Member
Join Date: Sep 2008
Location: London, United Kingdom
Old 06-19-2013 , 14:22   Re: CSDM 2.1.3c KWo beta
Reply With Quote #427

So you mean I have to use steamCMD? If yes, could I get older version somewhere? As I'm using some plugins, which could not support the newest hl version
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Last edited by marciux; 06-19-2013 at 14:27.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-19-2013 , 15:18   Re: CSDM 2.1.3c KWo beta
Reply With Quote #428

You don't have to upgrade.
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oldtype
Member
Join Date: Jul 2013
Old 09-07-2013 , 12:23   Re: CSDM 2.1.3c KWo beta
Reply With Quote #429

I can't figure out, how to make the config, so that, the only thing that Item mode does is to add health and armor troughout the map and nothing more.. Now i get things that i don't want like, getting automatically random weapon at the connect etc..

Code:
;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients 
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset

;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 0.75

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0

;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd

;Blocks people from using all buy commands
block_buy = 1

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 1

;Hide money if block_buy is 1
hide_money = 0

;Hide timer if remove_objectives is acd or abcd
hide_timer = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Stripper plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[stripper]
;Is stripping entities enabled?
enabled = 1

;write here the list of entities You want to remove from the map
;Note: 
;It's not recommended to put more then these listed below.
;HL sometimes behaves strange when You want to remove some entities
;so the plugin author cannot give You the warranty it will work
;with all entities You will write here. 
;These default ones below are tested and the game is not crashing with them

class = player_weaponstrip
class = game_player_equip
class = item_healthkit
class = item_battery
class = armoury_entity
class = item_longjump


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 0

;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 10

;Shows the state of tickets: 0 - disabled, 1 - as HUD, 2 - as chat
show_state = 1

;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Is glowing enabled if protection is on?
glowing = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colorst = "255 0 0 200"
colorsct = "0 0 255 200"
colorsffa = "0 255 0 200"

;Number of seconds someone is protected after respawn.
time = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psa

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ah

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = fhs

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 2

;Enables the guns menu always when the players uses say "guns"
always_allow_gunmenu = 1

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things 
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 1
m249 M249 1
g3sg1 G3SG1 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1


;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp
elite
fiveseven

[botprimary]
ak47
m4a1
aug
sg552
galil
famas
scout
awp
sg550
m249
g3sg1
mp5navy
m3
xm1014


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 1

;If set to 1, players will drop a pack of goodies when they die 
; (include weapon, ammo & jetpack); if set to 2  - same as one 
; but includes armor & heatlh also
drop_packs = 2

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 15

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 9999

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 15

;If set to 1 the item will not have the falling down effect. Default is 0.
persistent_items = 0

;Sets how many he nades the user may keep in his hands. Default is 1.
max_hnades = 1

;Sets how many flashbangs the user may keep in his hands. Default is 2.
max_fnades = 2

;Sets how many smoke nades the user may keep in his hands. Default is 1.
max_snades = 1

;Allows/disallows to use gun menu if item mode is enabled.
;For example to pickup ammo You need item mode enabled, but guns You may 
;want to get from the menu instead from the ground.
no_gun_menu = 1


;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;m4a1
;ak47
;aug
;sg552
;galil
;famas
;scout
;awp
;sg550
;m249
;g3sg1
;ump45
;mp5navy
;m3
;xm1014
;tmp
;mac10
;p90
;elite
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
;flashbang
;hegrenade
;smokegrenade

Last edited by oldtype; 09-08-2013 at 15:59.
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Which
Junior Member
Join Date: Aug 2013
Old 09-09-2013 , 02:45   Re: CSDM 2.1.3c KWo beta
Reply With Quote #430

I updated hlds via SteamCMD and installed the latest metamod-p & amxmodx + this version of CSDM, but it crashes my server:

Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? ()
#1 0xf343b387 in CBasePlayer::UpdateClientData (this=0xefbea2f at ../cstrike/dlls/player.cpp:8262
#2 0xf343e8b6 in PreThink (this=0xefbea2f at ../cstrike/dlls/player.cpp:4804
#3 CBasePlayer:reThink (this=0xefbea2f at ../cstrike/dlls/player.cpp:4719
#4 0xf2f8dd7e in ?? () from cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

Program terminated with signal 11, Segmentation fault.
#0 0xf342451a in CBasePlayerWeapon::UpdateClientData (this=0xf025fc60, pPlayer=0xf0046a2 at ../cstrike/dlls/weapons.cpp:1212
#0 0xf342451a in CBasePlayerWeapon::UpdateClientData (this=0xf025fc60, pPlayer=0xf0046a2 at ../cstrike/dlls/weapons.cpp:1212
#1 0xf3401387 in CBasePlayer::UpdateClientData (this=0xf0046a2 at ../cstrike/dlls/player.cpp:8262
#2 0xf34048b6 in PreThink (this=0xf0046a2 at ../cstrike/dlls/player.cpp:4804
#3 CBasePlayer:reThink (this=0xf0046a2 at ../cstrike/dlls/player.cpp:4719
#4 0xf2f53d7e in ?? () from cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

It crashes randomly and after it crashes once there are like 5-10 more crashes which occur in 10 sec of playing, and after that there are no crashes for a few hours. There are only the base amxmodx plugins + csdm so the problem is in CSDM. Any fix?

Last edited by Which; 09-09-2013 at 02:45.
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