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[L4D] No Mercy's Elevator [APRIL/2020]


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jamalsheref2
Senior Member
Join Date: May 2017
Old 05-14-2020 , 11:49   Re: [L4D] Door-less elevator at No Mercy [APRIL/2020]
Reply With Quote #11

can you make a l4d2 version pls
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 05-17-2020 , 17:47   Re: [L4D] Door-less elevator at No Mercy [APRIL/2020]
Reply With Quote #12

Quote:
Originally Posted by jamalsheref2 View Post
can you make a l4d2 version pls
Maybe when next stable version is released I may work on L4D2 compatibility, but I need somebody test it
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 05-30-2020 , 23:40   Re: [L4D] No Mercy's Elevator [APRIL/2020]
Reply With Quote #13

Failed to compile
cannot read file "sdkhooks"
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 10-19-2021 , 13:21   Re: [L4D] No Mercy's Elevator [APRIL/2020]
Reply With Quote #14

there is a small nodge at the top floor, when you stand there it will crush you to death.

(when you walk against the wall while going up in the door direction)

You can add aditional pushbacks for safety reasons.
PHP Code:
entity CreateEntityByName("trigger_push");
    if ( 
IsValidEntity(entity) )
    {    
        
DispatchKeyValue(entity"pushdir""0 90 0");  
        
DispatchKeyValue(entity"speed""500");   //push speed
        
DispatchKeyValue(entity"spawnflags""1");
        
DispatchKeyValue(entity"StartDisabled""0");
        
DispatchSpawn(entity);
        
ActivateEntity(entity);
        
TeleportEntity(entityview_as<float>({13432.015112.05520.0}), NULL_VECTORNULL_VECTOR);
        
SetEntityModel(entityMODEL_PROPANE);
        
SetEntProp(entityProp_Send"m_nSolidType"2);
    }

    
entity CreateEntityByName("trigger_push");
    if ( 
IsValidEntity(entity) )
    {    
        
DispatchKeyValue(entity"pushdir""0 90 0");  
        
DispatchKeyValue(entity"speed""500");   //push speed
        
DispatchKeyValue(entity"spawnflags""1");
        
DispatchKeyValue(entity"StartDisabled""0");
        
DispatchSpawn(entity);
        
ActivateEntity(entity);
        
TeleportEntity(entityview_as<float>({13401.015112.05520.0}), NULL_VECTORNULL_VECTOR);
        
SetEntityModel(entityMODEL_PROPANE);
        
SetEntProp(entityProp_Send"m_nSolidType"2);
    }

    
entity CreateEntityByName("trigger_push");
    if ( 
IsValidEntity(entity) )
    {    
        
DispatchKeyValue(entity"pushdir""0 90 0");  
        
DispatchKeyValue(entity"speed""500");   //push speed
        
DispatchKeyValue(entity"spawnflags""1");
        
DispatchKeyValue(entity"StartDisabled""0");
        
DispatchSpawn(entity);
        
ActivateEntity(entity);
        
TeleportEntity(entityview_as<float>({13470.015112.05520.0}), NULL_VECTORNULL_VECTOR);
        
SetEntityModel(entityMODEL_PROPANE);
        
SetEntProp(entityProp_Send"m_nSolidType"2);
    } 
I use the version below.

The elevator comes, you enter, then you press the door button, the doors won't close and it goes up.
It makes a fun smoker instant spot there and then travels up.

I removed the explosion and let the roof on it bc the removed roof looked awkward.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_nomercy_elevator.sp - 112 views - 4.3 KB)
__________________

Last edited by finishlast; 10-19-2021 at 13:45.
finishlast is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-19-2021 , 13:28   Re: [L4D] No Mercy's Elevator [APRIL/2020]
Reply With Quote #15

Quote:
Originally Posted by finishlast View Post
there is a small nodge at the top floor, when you stand there it will crush you to death.

(when you walk against the wall while going up in the door direction)

You can add aditional pushbacks for safety reasons.

...
Enclose code snippets within PHP or CODE tags. It's less readable when it's in plain text.
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