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[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]


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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 10-09-2021 , 08:28   Re: [L4D & L4D2] Anti Rush (1.15) [09-Sep-2021]
Reply With Quote #51

Quote:
Originally Posted by Silvers View Post
PHP Code:
    "c2m3_coaster"
    
{
        
"add"                "10000"
        "1"                    "func_button:minifinale_button:OnPressed"
        "0"                    "func_button:finale_alarm_stop_button:OnPressed"
    

This should do it. Updated main post config.
Will test it out whenever I have the chance. Thanks for the quick response and your awesome plugin work
EDIT: working perfectly! Thanks again
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Last edited by VYRNACH_GAMING; 10-09-2021 at 10:33. Reason: update
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-19-2021 , 05:04   Re: [L4D & L4D2] Anti Rush (1.16) [19-Oct-2021]
Reply With Quote #52

Code:
1.16 (19-Oct-2021)
    - Plugin now ignores players who are being healed or revived, or players healing or reviving someone. Requested to "Psyk0tik".
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 10-20-2021 , 05:44   Re: [L4D & L4D2] Anti Rush (1.16) [19-Oct-2021]
Reply With Quote #53

there seems to be a weird bug on The Parish bridge finale (c5m5) at the end when helicopter sequence starts where you will be warned and slowed despite being behind everyone else. Will try to get video footage of this when I can
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Gold Fish
Senior Member
Join Date: Mar 2020
Old 02-09-2022 , 17:54   Re: [L4D & L4D2] Anti Rush (1.17) [04-Dec-2021]
Reply With Quote #54

Please advise the plugin or sample code as beautiful and not very sharply start throwing a player with special infected if it is rush, some better option than z_spawn.

(or force the Engine forcibly and not noticeably create infected in the player's radius)

found such a code, but it creates an infected behind (sort of)
Rough little way
Spoiler
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PHP Code:
public OnClientConnect(int Client) {
    
KickClient(Client"sorry");


Last edited by Gold Fish; 02-09-2022 at 18:05.
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Yuusha
Junior Member
Join Date: Apr 2022
Old 05-01-2022 , 04:46   Re: [L4D & L4D2] Anti Rush (1.17) [04-Dec-2021]
Reply With Quote #55

You're awesome, but how I wish warnings would appear on a suggestion. Or would it be optional to choose them
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-01-2022 , 07:54   Re: [L4D & L4D2] Anti Rush (1.17) [04-Dec-2021]
Reply With Quote #56

Quote:
Originally Posted by VYRNACH_GAMING View Post
there seems to be a weird bug on The Parish bridge finale (c5m5) at the end when helicopter sequence starts where you will be warned and slowed despite being behind everyone else. Will try to get video footage of this when I can
The nav areas are not always sequential and the way the game works I guess they're all calculated linearly even when next to each other. The only option would be adding to the config an increased range for this int he data config.
Edit: You could try something like this in the data config. Let me know if it works.
Code:
	"c5m5_bridge"
	{
		"add"				"10000"
		"1"					"logic_relay:gateopener:OnTrigger"
		"0"					"logic_relay:relay_outro_start:OnTrigger"
	}


Quote:
Originally Posted by Gold Fish View Post
-
Was this meant for another plugin thread?



Quote:
Originally Posted by Yuusha View Post
You're awesome, but how I wish warnings would appear on a suggestion. Or would it be optional to choose them
PHP Code:
// 0.0=Off. How often to print a message to someone warning them they are ahead or behind and will be teleported or slowed down.
l4d_anti_rush_warn_time "15.0" 
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Last edited by Silvers; 05-01-2022 at 13:10.
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Yuusha
Junior Member
Join Date: Apr 2022
Old 05-01-2022 , 18:06   Re: [L4D & L4D2] Anti Rush (1.17) [04-Dec-2021]
Reply With Quote #57

You did not understand me, I just wanted a message to appear in a suggestion bar and not in the chat or maybe it would be optional to choose.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-02-2022 , 03:35   Re: [L4D & L4D2] Anti Rush (1.17) [04-Dec-2021]
Reply With Quote #58

Quote:
Originally Posted by Yuusha View Post
You did not understand me, I just wanted a message to appear in a suggestion bar and not in the chat or maybe it would be optional to choose.
PHP Code:
// 0=Off. 1=Print To Chat. 2=Hint Text. Display a message to someone rushing, or falling behind.
l4d_anti_rush_text "1" 
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James William Bottomtooth
Junior Member
Join Date: Sep 2022
Old 09-17-2022 , 08:53   Re: [L4D & L4D2] Anti Rush (1.18) [01-Jun-2022]
Reply With Quote #59

Thanks for this useful plugin!
There is however one idea in my mind which I believe it could make this plugin even more perfecter. There are always people who rush ahead and start certain events before other teammates are ready. For instance the rollercoaster event in Dark Carnival campaign, while half of players haven't left the Tunnel of Love yet, some players just go ahead and start the event. If you could add an option so players can't start such events unless a certain percentage of players are present, it would be just great!
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S.A.S
Member
Join Date: Jul 2023
Old 12-09-2023 , 05:25   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #60

Is it possible to disable the plugin for some add-on maps?
For example, it does not need to work on this map.
S.A.S is offline
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