Raised This Month: $12 Target: $400
 3% 

[L4D & L4D2] Weapons Movement Speed (2.7) [24-Nov-2023]


Post New Thread Reply   
 
Thread Tools Display Modes
ddd123
Senior Member
Join Date: May 2021
Old 10-19-2021 , 05:57   Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Reply With Quote #21

Quote:
Originally Posted by Silvers View Post
Should work for bots, I don't see anything wrong. No idea.
Oops, i just notice that i put "l4d_weapons_movement_speed.cfg" in "cfg/sourcemod" instead of "addons/sourcemod/data"

My bad
ddd123 is offline
bald14
Member
Join Date: Aug 2021
Old 04-11-2022 , 02:16   Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Reply With Quote #22

Hello Silvers. Can you update the movement speed of each type of melee? For example, I want Axe to go slower than Machete .
Thanks for making this great plugin
bald14 is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-11-2022 , 02:22   Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Reply With Quote #23

Theres a config provided already.. and I do not support this plugin.
__________________
Silvers is offline
ZBzibing
Senior Member
Join Date: Dec 2012
Old 10-11-2022 , 15:10   Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Reply With Quote #24

Affect the movement speed of the infector's soul state

If the speed of the human weapon is adjusted, the movement speed of the infected person's soul will also be affected, and the new speed of the infected person will not be set until the infected person is revived
-------------
No one has ever replied. I tried to repair it myself by referring to the writing of other people's ghosts
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by Silvers; 11-02-2022 at 08:11. Reason: removed attachment to prevent people downloading the wrong version, update supersedes this
ZBzibing is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-02-2022 , 08:10   Re: [L4D & L4D2] Weapons Movement Speed (2.0) [02-Nov-2022]
Reply With Quote #25

Code:
2.0 (02-Nov-2022)
    - Removed Left4DHooks plugin requirement.
    - Added "hurt" key to the config to consider the survivors limp health.
    - Added melee weapons support. Also supports all 3rd party melee weapons using their script name.
    - Changed the method of setting player speed.
    - Config default values are "0.0" now.
    - Fixed jumping or staggering movement speed bug.
    - Fixed affecting Special Infected ghosts.
__________________
Silvers is offline
Iciaria
Member
Join Date: Aug 2022
Old 11-02-2022 , 08:29   Re: [L4D & L4D2] Weapons Movement Speed (2.0) [02-Nov-2022]
Reply With Quote #26

Surprisingly, you solved the jump error, which may work in this plugin
https://forums.alliedmods.net/showthread.php?t=154557

Sorry, my English is not good

Last edited by Iciaria; 11-02-2022 at 08:31.
Iciaria is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-02-2022 , 08:45   Re: [L4D & L4D2] Weapons Movement Speed (2.0) [02-Nov-2022]
Reply With Quote #27

This plugin might fix it for all other plugins that modify the value outside of a Think function.

If modified within a Think function, the code related to the fix from "Weapons Movement Speed" plugin should be put into the other plugin.

Leaving his here more as an example, since it's likely to cause conflicts with other plugins that modify the value within Think functions.

Changes:
Quote:
1.1 (06-Nov-2022)
- Added falling detection to fix fall speed. Thanks to "Eärendil" for reporting.

1.1 (02-Nov-2022)
- Initial release.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_movement_fix.sp - 43 views - 5.1 KB)
__________________

Last edited by Silvers; 11-06-2022 at 11:54.
Silvers is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-08-2022 , 15:40   Re: [L4D & L4D2] Weapons Movement Speed (2.2) [08-Nov-2022]
Reply With Quote #28

Code:
2.2 (08-Nov-2022)
    - Fixed the players velocity resetting to default when jumping or staggering. Thanks to "Eärendil" for reporting.
__________________
Silvers is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-10-2022 , 02:20   Re: [L4D & L4D2] Weapons Movement Speed (2.3) [10-Nov-2022]
Reply With Quote #29

Code:
2.3 (10-Nov-2022)
    - Fixed setting the wrong velocity when jumping. Thanks to "Maur0" for reporting.
__________________
Silvers is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-12-2022 , 06:52   Re: [L4D & L4D2] Weapons Movement Speed (2.4) [12-Nov-2022]
Reply With Quote #30

Code:
2.4 (12-Nov-2022)
    - Fixed the Run and Walk speeds being inverted.
    - Now optionally uses the "Lagged Movement" plugin by "Silvers" to prevent conflicts when multiple plugins try to set player speed:
    - https://forums.alliedmods.net/showthread.php?t=340345
__________________
Silvers is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode