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CS:GO Player Count Issue


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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 05-20-2017 , 13:25   Re: What is this???
Reply With Quote #11

Sourcemod is saying that the "stuck-client" is not connected! I tested it on a server where 24/24 slots were filled up. 23 are answering, that they are connected and one is not answering.

I try to kick this clientid, but even KickClient is not working for that clientid.

Code:
public OnPluginStart()
{
	new save_i;
	for(new i=1;i<25;i++)
	{
		if (IsClientConnected(i))
		{
			if(IsFakeClient(i))
			{
				LogError("[StuckClientDebug] FakeClient %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientObserver(i))
			{
				LogError("[StuckClientDebug] Observer %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientTimingOut(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientReplay(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientInKickQueue(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientSourceTV(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else
			{
				LogError("[StuckClientDebug] Nothing %d is connected %f", i, GetClientTime(i));
			}				
		}
		else
		{
			save_i = i;
		}
	}
	KickClient(save_i, "Console: Bug");
}
I think a process is frozen while client is connecting and it isn't yet full connected.
fragnichtnach is offline
KnoXviLLe
Senior Member
Join Date: Nov 2011
Old 05-20-2017 , 14:14   Re: What is this???
Reply With Quote #12

Quote:
Originally Posted by fragnichtnach View Post
Sourcemod is saying that the "stuck-client" is not connected! I tested it on a server where 24/24 slots were filled up. 23 are answering, that they are connected and one is not answering.

I try to kick this clientid, but even KickClient is not working for that clientid.

Code:
public OnPluginStart()
{
	new save_i;
	for(new i=1;i<25;i++)
	{
		if (IsClientConnected(i))
		{
			if(IsFakeClient(i))
			{
				LogError("[StuckClientDebug] FakeClient %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientObserver(i))
			{
				LogError("[StuckClientDebug] Observer %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientTimingOut(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientReplay(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientInKickQueue(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else if (IsClientSourceTV(i))
			{
				LogError("[StuckClientDebug] TimingOut %d is connected %f", i, GetClientTime(i));
			}
			else
			{
				LogError("[StuckClientDebug] Nothing %d is connected %f", i, GetClientTime(i));
			}				
		}
		else
		{
			save_i = i;
		}
	}
	KickClient(save_i, "Console: Bug");
}
I think a process is frozen while client is connecting and it isn't yet full connected.
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 1 is connected 2839.659423
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 2 is connected 1023.749755
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 3 is connected 1715.343383
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 4 is connected 422.914062
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Nothing 5 is connected 632.054687
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 6 is connected 216.203125
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 7 is connected 3157.089111
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 8 is connected 3155.307861
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 9 is connected 386.585937
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 10 is connected 2940.565673
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Nothing 11 is connected 2788.034912
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Nothing 12 is connected 907.367004
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Nothing 13 is connected 177.140625
L 09/16/2011 - 19:17:42: [test.smx] [StuckClientDebug] Observer 14 is connected 905.234375-What is this number ?
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Last edited by KnoXviLLe; 05-20-2017 at 14:15.
KnoXviLLe is offline
fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 05-20-2017 , 16:22   Re: What is this???
Reply With Quote #13

clientid and the connectiontime! these outputs showed me that the "stuck-client" is not detected as connected player from sourcemod.
fragnichtnach is offline
Byte
Senior Member
Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 05-20-2017 , 17:41   Re: What is this???
Reply With Quote #14

Someone try to add a user to the banlist (using built in banid) and get them to rejoin a bunch of times. See if it adds a new 'stuck' client.
__________________
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Community: Invex Gaming | My Plugins: Click Me!

Byte is offline
fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 05-20-2017 , 18:50   Re: What is this???
Reply With Quote #15

Yes this is causing a stuck client for some servers.

But there are servers where I get kicked with the message:
"Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
#Valve_Reject_Connect_From_Lobby"

And if this message is shown instead of a normal "you are not allowed...."-message, no stuck-client spawns.

Why did you know/ecpect that and what is this?
fragnichtnach is offline
A_RM
AlliedModders Donor
Join Date: Oct 2016
Location: Canada
Old 05-21-2017 , 00:26   Re: What is this???
Reply With Quote #16

Happening to a server of mine as well, 10 slot server says it has 6 players on it but I don't even see any "stuck" steamid's in rcon. Server is 100% empty. Using Retakes by splewis. Started happening after yesterdays csgo update, nothing in my logs..
A_RM is offline
wer1K
Member
Join Date: Jan 2011
Old 05-21-2017 , 02:37   Re: What is this???
Reply With Quote #17

The same problem started after the last update. Waiting for Valve to fix it.
wer1K is offline
KnoXviLLe
Senior Member
Join Date: Nov 2011
Old 05-21-2017 , 06:13   Re: What is this???
Reply With Quote #18

Banned players is try join server.Maybe stucked.? Possible ? Remember last update.
__________________
Success is the ability to go from one failure to another with no loss of enthusiasm.

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vortex.
AlliedModders Donor
Join Date: Jan 2017
Location: OnGameFrame()
Old 05-21-2017 , 09:04   Re: What is this???
Reply With Quote #19

I think, can be fixed with a plugin. When join someone, check the Steam ID, if steamid wrong ban him. Like this, you know.
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A_RM
AlliedModders Donor
Join Date: Oct 2016
Location: Canada
Old 05-21-2017 , 10:25   Re: What is this???
Reply With Quote #20

Quote:
Originally Posted by Byte View Post
Someone try to add a user to the banlist (using built in banid) and get them to rejoin a bunch of times. See if it adds a new 'stuck' client.
This could definitely be a cause, but I know it isn't in my case. Server has 0 bans, still getting filled with 'fake' clients..
A_RM is offline
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