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[TF2] Mechanized Mercs Mod v1.6.6


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Jillchang
Senior Member
Join Date: Mar 2014
Old 04-01-2017 , 15:50   Re: [TF2] Mechanized Mercs Mod v1.3.0
Reply With Quote #51

Quote:
Originally Posted by nergal View Post
if that was the case, it seems like it'd be a better idea for me to port this mod as a standalone sourcemod and be a game all its own with sourcemod governing it.
Can't seem to understand what you wrote xD.
I think you made a mistake in your sentence somewhere. Are you saying you may return or did you misinterpret my previous message?

Anyways, best wishes and best of luck with your life.
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-01-2017 , 16:26   Re: [TF2] Mechanized Mercs Mod v1.3.0
Reply With Quote #52

Quote:
Originally Posted by Jillchang View Post
Can't seem to understand what you wrote xD.
I think you made a mistake in your sentence somewhere. Are you saying you may return or did you misinterpret my previous message?

Anyways, best wishes and best of luck with your life.
what I mean was, if I was to return to this mod, I might as well just remake it into a standalone game, perhaps a Source engine mod.

making it a standalone game would give a better experience and I wouldn't be limited to server frame time.
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Jillchang
Senior Member
Join Date: Mar 2014
Old 04-06-2017 , 00:32   Re: [TF2] Mechanized Mercs Mod v1.3.0
Reply With Quote #53

Quote:
Originally Posted by nergal View Post
what I mean was, if I was to return to this mod, I might as well just remake it into a standalone game, perhaps a Source engine mod.

making it a standalone game would give a better experience and I wouldn't be limited to server frame time.
Ah I see.
If you ever do make a standalone, let us know
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-08-2017 , 22:04   Re: [TF2] Mechanized Mercs Mod v1.5.0
Reply With Quote #54

version 1.5 release

"Removed GunGame mode"
"Merged Free Build and Build Up mode together"
"Added limited ammo to vehicles with main guns"
"kept normal classes unlocked while vehicles still require mainframes/garages"
"Dispensers can rearm tanks now"
"made engineer's building menu more dynamic"
"permanently changed Panzer 2 to use an SMG instead of flamethrower"
"backstabbing vehicles force them to take extra damage and have a glow everybody can see"
"Vehicles are now bigger than usual"
"all classes can build vehicles"
"vehicles no longer have resistances or weaknesses"
"vehicles have damage fall off"
"vehicle model scale has been increased, thus increasing all hitboxes"

Sorry to say but for future releases, Mechanized Mercs will likely require custom maps to accommodate the vehicles.

Dying as a vehicle will allow you to stay as a vehicle unless the required garage has been destroyed or you have exited the vehicle.

stealing an enemy vehicles grants you overheal.
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Last edited by nergal; 04-08-2017 at 22:05.
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Vivi02
New Member
Join Date: Apr 2017
Old 04-30-2017 , 10:01   Re: [TF2] Mechanized Mercs Mod
Reply With Quote #55

Quote:
Originally Posted by nergal View Post
Custom Gamemode Compatibility.
VSH/FF2/Arena mode is compatible by blocking blue team from becoming vehicles.
MvM is compatible in the same way as VSH/FF2 since the robots are blue team.
Mannpower CTF - gameplay mode is set to mode #3, powerups are converted to tank constructs.
Hey i install the plugin but when i use the already compiled it's say this
[SM] Plugins mechmercs.smx failed to load: Native "Regex.Regex" was not found
When i compile it i can't get into vehicles the reload buton do nothing.

error logs when i use the compiled version :
L 04/30/2017 - 15:59:22: [SM] Displaying call stack trace for plugin "mechmercs.smx":
L 04/30/2017 - 15:59:22: [SM] [0] Line 176, modules/base.sp::BaseVehicle.iType.set()
L 04/30/2017 - 15:59:22: [SM] [1] Line 883, C:\srcds\tf2\tf\addons\sourcemod\scripting\me chmercs.sp::OnConstructTouch()
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-30-2017 , 14:53   Re: [TF2] Mechanized Mercs Mod
Reply With Quote #56

Quote:
Originally Posted by Vivi02 View Post
Hey i install the plugin but when i use the already compiled it's say this
[SM] Plugins mechmercs.smx failed to load: Native "Regex.Regex" was not found
When i compile it i can't get into vehicles the reload buton do nothing.

error logs when i use the compiled version :
L 04/30/2017 - 15:59:22: [SM] Displaying call stack trace for plugin "mechmercs.smx":
L 04/30/2017 - 15:59:22: [SM] [0] Line 176, modules/base.sp::BaseVehicle.iType.set()
L 04/30/2017 - 15:59:22: [SM] [1] Line 883, C:\srcds\tf2\tf\addons\sourcemod\scripting\me chmercs.sp::OnConstructTouch()

"[SM] Plugins mechmercs.smx failed to load: Native "Regex.Regex" was not found"

outdated sourcemod?
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Vivi02
New Member
Join Date: Apr 2017
Old 05-01-2017 , 11:17   Re: [TF2] Mechanized Mercs Mod
Reply With Quote #57

Quote:
Originally Posted by nergal View Post
"[SM] Plugins mechmercs.smx failed to load: Native "Regex.Regex" was not found"

outdated sourcemod?
i don't know but whit oder plugins sourcemod work fine
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Vivi02
New Member
Join Date: Apr 2017
Old 05-02-2017 , 09:42   Re: [TF2] Mechanized Mercs Mod
Reply With Quote #58

Quote:
Originally Posted by nergal View Post
"[SM] Plugins mechmercs.smx failed to load: Native "Regex.Regex" was not found"

outdated sourcemod?
It's ok i fix it i change my sourcemod version and it's working. YEAAA!!!!!!
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Jillchang
Senior Member
Join Date: Mar 2014
Old 06-23-2017 , 07:35   Re: [TF2] Mechanized Mercs Mod v1.6.3
Reply With Quote #59

@nergel any idea why I get error models?
I download the files fine, but it seems like the models are still erroring for me.
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nergal
Veteran Member
Join Date: Apr 2012
Old 06-23-2017 , 13:48   Re: [TF2] Mechanized Mercs Mod v1.6.3
Reply With Quote #60

Quote:
Originally Posted by Jillchang View Post
@nergel any idea why I get error models?
I download the files fine, but it seems like the models are still erroring for me.
restart tf2? file caches resolved?
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