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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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ZASTRELIS
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Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 06-23-2017 , 10:13   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #131

good core, but not enought mod for this :\
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gubka
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Location: Russia
Old 07-01-2017 , 16:58   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #132

Hello, I am back , I think my mod still work well , or smbd find any problem ? I have time to fix them now
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gubka
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Old 07-01-2017 , 17:04   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #133

Quote:
Originally Posted by ZASTRELIS View Post
good core, but not enought mod for this :\
Oh you probably another super genius, who didn't do anything to support mod, just cretisize without any knowledge in codding )
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Last edited by gubka; 07-01-2017 at 17:04.
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gubka
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Old 07-01-2017 , 17:05   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #134

Quote:
Originally Posted by albisse View Post
Hello , people know how to change player team ( set CT to T or CT to Zm if you prefere ) or have a plugins to have a infection grennade ?
Use zombieplague.inc , there you can find function which can infect player
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BLaZeD_Z
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Join Date: Jul 2017
Old 07-02-2017 , 15:32   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #135

1) when zombie use invulnerability laser mines can damage him
2) if last zombie leave server - next round starts, but i think plugin must pick new(random) player as zombie
3) all standard weapons have 2-10 damage
4) if fog and sky effects enabled - maps missing textures
5) antidot and infect grenade dont give ammopacks if someone was in action radius
6) when first round on map starts if someone disconnected from server - round end automaticaly

Maybe some of this problems only on my server, i dont know, but i think that its plugin bug.

Last edited by BLaZeD_Z; 07-02-2017 at 19:51.
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albisse
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Join Date: Jun 2017
Old 07-04-2017 , 13:57   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #136

I don't know if it's your plugins but model have a big bug, with black trail random.

" 5) antidot and infect grenade dont give ammopacks if someone was in action radius" where is infect grenade ? i don't have it me o_O

Last edited by albisse; 07-04-2017 at 13:58.
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gubka
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Old 07-09-2017 , 07:15   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #137

Quote:
Originally Posted by BLaZeD_Z View Post
1) when zombie use invulnerability laser mines can damage him
2) if last zombie leave server - next round starts, but i think plugin must pick new(random) player as zombie - i choose that method because i think that the best choice
3) all standard weapons have 2-10 damage - you have opportunity to customize standart weapons
4) if fog and sky effects enabled - maps missing textures problems in the engine, because all standarts maps really bright, so we need wait when valve add good lighting and fog
5) antidot and infect grenade dont give ammopacks if someone was in action radius andidot and infect grenade want include in my mod, so somebody else did that, you just can find code with infect players in the radius and give entities ammopacks by using include from my mod
6) when first round on map starts if someone disconnected from server - that strange, because when player disconnect and round didnt start that function wont trigger
PHP Code:
/**
 * Checking the last human or the last zombie disconnection.
 **/
void RoundEndOnClientDisconnect(/*void*/)
{
    
// If mode doesn't started yet, then stop
    
if (newRound || endRound)
    {
        
// Round isn't active
        
return;
    }
......... 
7)I don't know if it's your plugins but model have a big bug, with black trail random. - Sorry guys, i didnt have experence with fixing models, i hope somebody will fix textures in them
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Last edited by gubka; 07-09-2017 at 07:17.
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albisse
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Old 07-10-2017 , 09:50   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #138

How i can make extra items just for VIP , i don't find VIP functions and i don't know if EXTRA_ITEM_LEVEL can know if player are VIP.
Plz can you describe me how you add Vip and know if he is Vip with sourcepawn or add extra items just for VIP .
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gubka
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Old 07-10-2017 , 13:04   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #139

Quote:
Originally Posted by albisse View Post
How i can make extra items just for VIP , i don't find VIP functions and i don't know if EXTRA_ITEM_LEVEL can know if player are VIP.
Plz can you describe me how you add Vip and know if he is Vip with sourcepawn or add extra items just for VIP .
Example, how to add VIP item, just take simple code and add validation from inc by that boolean !ZP_IsPlayerPrivileged(clientIndex, Admin_Custom1) in that function if(extraitemIndex == iItem)
PHP Code:
#include <sourcemod> 
#include <sdktools> 
#include <sdkhooks> 

// Mod include 
#include <zombieplague> 
  
#define EXTRA_ITEM_NAME                "AK47"  // If string has @, phrase will be taken from translation file. For example: "@AK47" require translation block, "AK47" not require      
#define EXTRA_ITEM_COST                2       // Ammopacks cost     
#define EXTRA_ITEM_LEVEL               0       // The level of the player, which allow to buy item. ['0' = off] 
#define EXTRA_ITEM_ONLINE              0       // The number of players, which allowed to buy item. ['0' = off]  
#define EXTRA_ITEM_LIMIT               0       // The number of purchases, which allowed per round for player. ['0' = off] 
  
int iItem
  
public 
void OnPluginStart() 

    
// Initilizate extra item 
    
iItem ZP_RegisterExtraItem(EXTRA_ITEM_NAMEEXTRA_ITEM_COSTTEAM_HUMANEXTRA_ITEM_LEVELEXTRA_ITEM_ONLINEEXTRA_ITEM_LIMIT); 

  
public 
Action ZP_OnClientBuyExtraItem(int clientIndexint extraitemIndex

    
// Verify client 
    
if(!IsPlayerExist(clientIndex)) 
    { 
        return 
Plugin_Handled
    } 
  
    
// Check the item's index 
    
if(extraitemIndex == iItem
    { 
        
// Return ammopacks 
        
if(IsPlayerHasWeapon(clientIndex"weapon_ak47") || ZP_IsPlayerZombie(clientIndex)  || !ZP_IsPlayerPrivileged(clientIndexAdmin_Custom1))
        { 
            return 
Plugin_Handled
        } 
  
        
// Give item 
        
GivePlayerItem(clientIndex"weapon_ak47"); 
        
FakeClientCommand(clientIndex"use weapon_ak47"); 
    } 
  
    
// Allow buying 
    
return Plugin_Continue

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Last edited by gubka; 12-25-2017 at 01:48.
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BLaZeD_Z
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Join Date: Jul 2017
Old 07-10-2017 , 13:28   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #140

I tried to make new extra item with over 20 new models of weapons, but none of this models dont change standard skin, except minigun, ethereal gun, ak117, AN 94, plasma gun. Works only weapons that you made.
To make new extra item i change WEAPON_NAME, WEAPON_REFERANCE, MODEL_WORLD and MODEL_VIEW, then update FTP and restart server, but its dont help.
PLS learn me how to change models) I dont believe that those 20 extra items, that i tried to make had dont working models.

Last edited by BLaZeD_Z; 07-10-2017 at 13:37.
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