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L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS


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SoltekGamerz
Junior Member
Join Date: Aug 2016
Old 06-21-2017 , 14:01   L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #1

Sorry, no speak english..

1- My operating system is Windows.

2- I have the Ultima Sourcemod and Metamod.

3- When a client connects with "STEAM_ID_STOP_IGNORING_RETVALS" the server crashes.

4- I only use 2 plugins to populate that are: "cd_announcer.smx https://forums.alliedmods.net/showthread.php?p=522403" and "vbping.smx https://forums.alliedmods.net/showthread.php?t=86525" I use them to print the steam id.

5- There is a client that connects every day with that ID many times and to prove that the problem is not the 2 plugins, remove the plugins and still, still crashes the server.

6- Conclusion: The problem has to be with Sourcemod since I only use 2 plugins, even removing them and leaving only sourcemod plugins keeps crashing when a client with "STEAM_ID_STOP_IGNORING_RETVALS" or "STEAM_ID_STOP_IGNORING" tries to connect.
Original


Help please..

Thx a lot..

Last edited by headline; 06-21-2017 at 19:46. Reason: Added english translation
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 06-21-2017 , 16:03   Re: L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #2

- The forums.alliedmods.net links you're presenting does not provide any kind of plugins at all.

- Clients do not connect with "STEAM_ID_STOP_IGNORING_RETVALS", one or more plugin(s) that you're using is not doing things properly when asking the game engine for the player's Steam ID. You need to consult the author of your plugins for an updated version, that does things properly.


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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 06-21-2017 , 18:25   Re: L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #3

Check these out.

https://forums.alliedmods.net/showpo...&postcount=140
https://forums.alliedmods.net/showpo...&postcount=225
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SoltekGamerz
Junior Member
Join Date: Aug 2016
Old 07-05-2017 , 17:46   Re: L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #4

The forums.alliedmods.net links you're presenting does not provide any kind of plugins at all.

Clients do not connect with "STEAM_ID_STOP_IGNORING_RETVALS", one or more plugin(s) that you're using is not doing things properly when asking the game engine for the player's Steam ID. You need to consult the author of your plugins for an updated version, that does things properly.

1- Solo uso 2 plugins:
- cd_announcer.smx
- vbping.smx

2- Esos plugins imprimen el Steam Id de cada cliente, ejemplo:
- [24/6/17 - 01:58:00] by FreeTP.Org(Russian Federation)[STEAM_ID_STOP_IGNORI][195.69.239.233] disconnected
- CATAPUUUUUMMM... Se estrella el servidor.

3- Incluso, elimino esos 2 plugins y dejo solo el Sourcemod como viene y:
- Se estrella el servidor cuando se conecta, by FreeTP.Org(Russian Federation)
- Se estrella el servidor sin un solo plugin cuando se conecta, by FreeTP.Org(Russian Federation)
- Como veo a by FreeTP.Org(Russian Federation) cuando se conecta? Simple.. En la consola

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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 07-05-2017 , 20:05   Re: L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #5

I already fixed those plugins. No need to go for third party plugins.
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SoltekGamerz
Junior Member
Join Date: Aug 2016
Old 07-10-2017 , 12:45   Re: L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #6

PHP Code:
public OnClientConnected(client
{
    
decl String:steamID[32];
    
GetClientAuthString(clientsteamIDsizeof(steamID));
    if (
StrEqual(steamID"STEAM_ID_STOP_IGNORING_RETVALS")) 
    {
    
BanClient(client0BANFLAG_AUTO BANFLAG_NOKICK"Ban");
    }

I tried that, but it was in vain

Can someone correct it?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-11-2017 , 21:07   Re: L4D2 Server Crash - STEAM_ID_STOP_IGNORING_RETVALS
Reply With Quote #7

Steamids are only valid after the OnClientAuthorized forward was fired in plugins. OnClientConnect is called before that so that code would kick everyone.

The plugins logging errors with that pseudo steamid needs fixing instead of a separate plugin to try to solve something.
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