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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-06-2020 , 13:29   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#241

Quote:
Originally Posted by ProjectSky View Post
This crash happens every day on my server
Same is constantly happens to me.

Not sure, is it Last Stand specific.
I created separate topic: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
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Last edited by Dragokas; 10-06-2020 at 13:29.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 10-06-2020 , 19:19   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#242

I'm having problems with this extension.

PHP Code:
L 10/06/2020 20:11:01SourceMod error session started
L 10
/06/2020 20:11:01Info (map "c1m1_hotel") (file "C:\L4D2\left4dead2\addons\sourcemod\logs\errors_20201006.log")
L 10/06/2020 20:11:01: [SMUnable to load extension "l4d2_bugfixes.ext"Plugin requires newer Metamod version (16 15)
L 10/06/2020 20:11:41Error log file session closed
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ProjectSky
AlliedModders Donor
Join Date: Aug 2020
Old 10-06-2020 , 20:14   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#243

Quote:
Originally Posted by Dragokas View Post
Same is constantly happens to me.

Not sure, is it Last Stand specific.
I created separate topic: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Same error is reported here
https://github.com/ValveSoftware/Sou...es/issues/3388
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dr_lex
Member
Join Date: Dec 2014
Old 10-07-2020 , 06:56   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#244

Quote:
Originally Posted by rtokuda View Post
I'm having problems with this extension.

PHP Code:
L 10/06/2020 20:11:01SourceMod error session started
L 10
/06/2020 20:11:01Info (map "c1m1_hotel") (file "C:\L4D2\left4dead2\addons\sourcemod\logs\errors_20201006.log")
L 10/06/2020 20:11:01: [SMUnable to load extension "l4d2_bugfixes.ext"Plugin requires newer Metamod version (16 15)
L 10/06/2020 20:11:41Error log file session closed
OC linux
Compiled: Metamod 1.10 (Build 971) + SourceMod 1.10 (Build 6495)
Attached Files
File Type: zip l4d2_bugfixes.zip (15.5 KB, 87 views)

Last edited by dr_lex; 10-07-2020 at 06:59.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 10-07-2020 , 20:55   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#245

Quote:
Originally Posted by dr_lex View Post
OC linux
Compiled: Metamod 1.10 (Build 971) + SourceMod 1.10 (Build 6495)
Is it only for linux? I tried to run on windows and gave this error:

PHP Code:
[SMUnable to load extension "l4d2_bugfixes.ext" 
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XDglory
Member
Join Date: May 2012
Old 10-07-2020 , 23:55   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#246

Quote:
Originally Posted by Marttt View Post
You may have to paste the .nav file in the "\Left 4 Dead 2\update\maps" folder. Not sure.
Since Last Stand, a new folder was added to the root directory with some of the changes.
Changing nav files in this folder did make modified nav work, Thank you!

Last edited by XDglory; 10-08-2020 at 03:26.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 10-09-2020 , 21:31   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#247

Can anyone compile for Windows?
Quote:
Originally Posted by dr_lex View Post
OC linux
Compiled: Metamod 1.10 (Build 971) + SourceMod 1.10 (Build 6495)
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EatingPizza
Junior Member
Join Date: Oct 2012
Location: Atlanta
Old 10-09-2020 , 23:07   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#248

Is there any way to disable auto team balance now? I'm using the same setting pre-update (mp_autoteambalance 0) but every new map slots 3 and 4 of both sides (versus) get swapped around. Quite annoying.
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Sempiro
Member
Join Date: Apr 2014
Old 10-11-2020 , 04:57   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#249

Hello, have a little question, for some reason "sv_consistency 0" and "sv_pure 0" (server side "server.cfg") does not work for me anymore, before, when I was connecting to my dedicated server all addons that I had (client side) was loading properly, now all of them are turned off, as if I would connect to pure server. Is there a way to change this to how it was before, so players could play on my server with their addons?

P.S. I am on SM 1.10.0.6497

UPD: Just have checked the server side, both "Consistency" and "Pure" are on 0, still, when I connect to the server all addons are being turned off during the load/connection phase (I have modded loading bar, so it changes to default one this is how I knew it)
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Size:	6.1 KB
ID:	184284  

Last edited by Sempiro; 10-11-2020 at 05:09.
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Sempiro
Member
Join Date: Apr 2014
Old 10-11-2020 , 05:48   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#250

Quote:
Originally Posted by Sempiro View Post
Hello, have a little question, for some reason "sv_consistency 0" and "sv_pure 0" (server side "server.cfg") does not work for me anymore, before, when I was connecting to my dedicated server all addons that I had (client side) was loading properly, now all of them are turned off, as if I would connect to pure server. Is there a way to change this to how it was before, so players could play on my server with their addons?

P.S. I am on SM 1.10.0.6497

UPD: Just have checked the server side, both "Consistency" and "Pure" are on 0, still, when I connect to the server all addons are being turned off during the load/connection phase (I have modded loading bar, so it changes to default one this is how I knew it)
Nevermind, I figured,

They need to edit addonconfig.cfg with this

"RestrictAddons"
{
"default" "0"
// "versus" "1"
// "scavenge" "1"
// "mutation15" "1" // versus survival
}
And put 0 if they want addons enableed on versus/scavenger.
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