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[TF2] Boss Battles (1.2, April 20, 2012)


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bravestk
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Join Date: Dec 2013
Old 05-28-2014 , 16:56   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #221

Excuse me, but what are the cmds?? because i know there is a way to force the plugin to make a 2 person boss battle and how to make just one person the boss when sm_boss_auto is NOT on. can you please tell me all of the commands that this plugin uses?
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MasterOfTheXP
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Join Date: Aug 2011
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Old 05-28-2014 , 17:00   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #222

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robotortoise
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Join Date: Nov 2013
Old 07-23-2014 , 00:25   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #223

What if you steal code from this plugin to easily fix Boss Battles?
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MasterOfTheXP
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Old 07-23-2014 , 00:29   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #224

But then it would just be VSH...Boss Battles isn't so much broken, I don't think, as it is horribly outdated. And also broken, what with the supposed "auto-queue" thing being messed up.

I'm gonna redo it entirely when I get around to it.
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robotortoise
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Join Date: Nov 2013
Old 07-23-2014 , 02:09   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #225

Quote:
Originally Posted by MasterOfTheXP View Post
But then it would just be VSH...Boss Battles isn't so much broken, I don't think, as it is horribly outdated. And also broken, what with the supposed "auto-queue" thing being messed up.

I'm gonna redo it entirely when I get around to it.
Okay.
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Patro56
Member
Join Date: Jul 2012
Old 09-25-2014 , 10:48   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #226

I would definitely dig if some features would have been split into individual plugin.
For instance the Arena mode simulation.
Since it's possible to set how many lives individual player has, this could spawn an unique gameplay, similar to Battlefield 2 where eliminating your opponents is one of few ways to win. The whole difference compared to this plugin would be that BLU is composed of players instead of one, buffed player. This would work on any map, even with bots as far as map supports them.
The taunt cancelling feature is also pretty neat.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 10-21-2014 , 13:41   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #227

It would appear that after some of the latest updates this kinda got broke

For one, automatic boss battles are occuring no matter the cvar setting, red can't move after it starts, but blue can, and sv_startsound throws up a not precached error for a completely blank sound, multiple times, then sometimes crashes.

I did make some modification to the version I'm using, but I only added things, didn't change things, I added a rage and superjump, that shouldn't cause these problems
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