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HELPME please with this lasermini


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redouane
Junior Member
Join Date: Jan 2019
Old 01-20-2019 , 14:59   HELPME please with this lasermini
Reply With Quote #1

So in my mod zombie plague 5.0.8 i'm using that lasermini it kill players so i just wanted that if you get kill by laser you doesn't back to live anymore, so mine when you die by laser you back to life again so i just wanna to doesn't back to life until next round! if you can help of course Thanks!

Code:
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 255,
	Green_Zomb 	= 0,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","1")
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// *егистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// *егистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// *егистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)
}

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}

public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{

	if(!CreateCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed[i];
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);
	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}
redouane is offline
SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 01-21-2019 , 02:40   Re: HELPME please with this lasermini
Reply With Quote #2

it is respawn function in zombie plaugue like deathmatch
SHIELD755 is offline
Abiss32
Junior Member
Join Date: Dec 2018
Old 01-21-2019 , 07:47   Re: HELPME please with this lasermini
Reply With Quote #3

The problem isn't from the lasermine plugin its a configuration in zombieplague.cfg file the whole congifig is called Deathmach from the you have to change:

zp_deathmach to 0
Abiss32 is offline
redouane
Junior Member
Join Date: Jan 2019
Old 01-22-2019 , 12:25   Re: HELPME please with this lasermini
Reply With Quote #4

Okkkaaaay thank you so much guys i fixed it with your help
redouane is offline
redouane
Junior Member
Join Date: Jan 2019
Old 01-22-2019 , 12:31   Re: HELPME please with this lasermini
Reply With Quote #5

and i want to fix another thing if that possible so i just have a problem with last human so if he is having an armor so for example he have 100 armor even if he is last human the other zombies they have to take the whole armor first (domage) then they can domage the HP so the armor play the same case like HP with the last human... How i can fix that ?

Last edited by redouane; 01-22-2019 at 12:32.
redouane is offline
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-22-2019 , 13:25   Re: HELPME please with this lasermini
Reply With Quote #6

Set cvar zp_human_armor_protect to 0 in zombieplague.cfg or edit zp50_human_armor.sma if you want to disabled armor protection only to last human.
__________________









Last edited by CrazY.; 01-22-2019 at 13:27.
CrazY. is offline
Abiss32
Junior Member
Join Date: Dec 2018
Old 01-22-2019 , 18:23   Re: HELPME please with this lasermini
Reply With Quote #7

Quote:
Originally Posted by CrazY. View Post
Set cvar zp_human_armor_protect to 0 in zombieplague.cfg or edit zp50_human_armor.sma if you want to disabled armor protection only to last human.
i need the same thing and i want also to make the armor not to work on swarm modes too..
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redouane
Junior Member
Join Date: Jan 2019
Old 01-22-2019 , 18:35   Re: HELPME please with this lasermini
Reply With Quote #8

Quote:
Originally Posted by CrazY. View Post
Set cvar zp_human_armor_protect to 0 in zombieplague.cfg or edit zp50_human_armor.sma if you want to disabled armor protection only to last human.
So i want only to disabled armor protection only to last human so this is my code of zp50_human_armor.sma

Code:
/*================================================================================
	
	------------------------
	-*- [ZP] Human Armor -*-
	------------------------
	
	This plugin is part of Zombie Plague Mod and is distributed under the
	terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
	
================================================================================*/

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <cs_ham_bots_api>
#include <zp50_core>
#define LIBRARY_NEMESIS "zp50_class_nemesis"
#include <zp50_class_nemesis>
#define LIBRARY_ASSASSIN "zp50_class_assassin"
#include <zp50_class_assassin>
#define LIBRARY_SURVIVOR "zp50_class_survivor"
#include <zp50_class_survivor>
#define LIBRARY_SNIPER "zp50_class_sniper"
#include <zp50_class_sniper>

// CS Player PData Offsets (win32)
const OFFSET_PAINSHOCK = 108 // ConnorMcLeod

// Some constants
const DMG_HEGRENADE = (1<<24)

// CS sounds
new const g_sound_armor_hit[] = "player/bhit_helmet-1.wav"

new cvar_human_armor_protect, cvar_human_armor_default
new cvar_armor_protect_nemesis, cvar_survivor_armor_protect,
cvar_armor_protect_assassin, cvar_sniper_armor_protect

public plugin_init()
{
	register_plugin("[ZP] Human Armor", ZP_VERSION_STRING, "ZP Dev Team")
	
	cvar_human_armor_protect = register_cvar("zp_human_armor_protect", "1")
	cvar_human_armor_default = register_cvar("zp_human_armor_default", "0")
	
	if (LibraryExists(LIBRARY_NEMESIS, LibType_Library))
		cvar_armor_protect_nemesis = register_cvar("zp_armor_protect_nemesis", "1")
	if (LibraryExists(LIBRARY_ASSASSIN, LibType_Library))
		cvar_armor_protect_assassin = register_cvar("zp_armor_protect_assassin", "1")
	if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library))
		cvar_survivor_armor_protect = register_cvar("zp_survivor_armor_protect", "0")
	if (LibraryExists(LIBRARY_SNIPER, LibType_Library))
		cvar_sniper_armor_protect = register_cvar("zp_sniper_armor_protect", "0")
	
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	RegisterHamBots(Ham_TakeDamage, "fw_TakeDamage")
}

public plugin_natives()
{
	set_module_filter("module_filter")
	set_native_filter("native_filter")
}
public module_filter(const module[])
{
	if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_ASSASSIN) || equal(module, LIBRARY_SURVIVOR) || equal(module, LIBRARY_SNIPER))
		return PLUGIN_HANDLED;
	
	return PLUGIN_CONTINUE;
}
public native_filter(const name[], index, trap)
{
	if (!trap)
		return PLUGIN_HANDLED;
	
	return PLUGIN_CONTINUE;
}

public plugin_precache()
{
	precache_sound(g_sound_armor_hit)
}

public zp_fw_core_cure_post(id, attacker)
{
	new Float:armor
	pev(id, pev_armorvalue, armor)
	
	if (armor < get_pcvar_float(cvar_human_armor_default))
		set_pev(id, pev_armorvalue, get_pcvar_float(cvar_human_armor_default))
}

// Ham Take Damage Forward
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
	// Non-player damage or self damage
	if (victim == attacker || !is_user_alive(attacker))
		return HAM_IGNORED;
	
	// Zombie attacking human...
	if (zp_core_is_zombie(attacker) && !zp_core_is_zombie(victim))
	{
		// Ignore damage coming from a HE grenade (bugfix)
		if (damage_type & DMG_HEGRENADE)
			return HAM_IGNORED;
		
		// Does human armor need to be reduced before infecting/damaging?
		if (!get_pcvar_num(cvar_human_armor_protect))
			return HAM_IGNORED;
		
		// Should armor protect against nemesis attacks?
		if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && !get_pcvar_num(cvar_armor_protect_nemesis) && zp_class_nemesis_get(attacker))
			return HAM_IGNORED;

		// Should armor protect against assassin attacks?
		if (LibraryExists(LIBRARY_ASSASSIN, LibType_Library) && !get_pcvar_num(cvar_armor_protect_assassin) && zp_class_assassin_get(attacker))
			return HAM_IGNORED;
		
		// Should armor protect survivor too?
		if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && !get_pcvar_num(cvar_survivor_armor_protect) && zp_class_survivor_get(victim))
			return HAM_IGNORED;

		// Should armor protect sniper too?
		if (LibraryExists(LIBRARY_SNIPER, LibType_Library) && !get_pcvar_num(cvar_sniper_armor_protect) && zp_class_sniper_get(victim))
			return HAM_IGNORED;
		
		// Get victim armor
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		// If he has some, block damage and reduce armor instead
		if (armor > 0.0)
		{
			emit_sound(victim, CHAN_BODY, g_sound_armor_hit, 1.0, ATTN_NORM, 0, PITCH_NORM)
			
			if (armor - damage > 0.0)
				set_pev(victim, pev_armorvalue, armor - damage)
			else
				cs_set_user_armor(victim, 0, CS_ARMOR_NONE)
			
			// Block damage, but still set the pain shock offset
			set_pdata_float(victim, OFFSET_PAINSHOCK, 0.5)
			return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED;
}
redouane is offline
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-23-2019 , 07:15   Re: HELPME please with this lasermini
Reply With Quote #9

Post in right section next time.
https://forums.alliedmods.net/forumdisplay.php?f=12

Replace zp50_human_armor with one of the plugins below.
Attached Files
File Type: sma Get Plugin or Get Source (last_human.sma - 219 views - 4.9 KB)
File Type: sma Get Plugin or Get Source (last_human_and_swarm.sma - 317 views - 5.1 KB)
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Last edited by CrazY.; 01-23-2019 at 07:16.
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redouane
Junior Member
Join Date: Jan 2019
Old 01-23-2019 , 09:00   Re: HELPME please with this lasermini
Reply With Quote #10

Quote:
Originally Posted by CrazY. View Post
Post in right section next time.
https://forums.alliedmods.net/forumdisplay.php?f=12

Replace zp50_human_armor with one of the plugins below.
Okaaaaay Really Thank you so much i wanted to fix it so badly so i'm going now to try it
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