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[L4D(2)] MultiSlots


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dooji
New Member
Join Date: Dec 2017
Old 12-06-2017 , 20:30   Re: [L4D(2)] MultiSlots
Reply With Quote #211

Quote:
Originally Posted by Crasher_3637 View Post
I would recommend using ABM. MultiSlots has shown to have many problems in the way it's coded.
Much oblige!

Have a good week!
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 02-17-2018 , 02:34   Re: [L4D(2)] MultiSlots
Reply With Quote #212

Multi Slots allows to start 4vs4 depending on the clients that join to change it to 5vs5 6vs6 etc?
in a versus 10 vs 10 it's a little boring to see how they do a little train when only a human client.

Last edited by edwinvega86; 02-17-2018 at 02:44.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 06-01-2018 , 13:40   Re: [L4D(2)] MultiSlots
Reply With Quote #213

Rename your addons folder and install fresh with multislots only and test
Or
Duplicate one of gour other servers and tast....if working simply change the plugins for the server config that was broken
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 08-26-2018 , 18:57   Re: [L4D(2)] MultiSlots
Reply With Quote #214

Has anyone perfected this plugin?
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-27-2018 , 03:51   Re: [L4D(2)] MultiSlots
Reply With Quote #215

If you're having trouble with multi-slots... I wrote my own years a go, maintain it, and also run it on my servers.
https://github.com/ve3tit/l4d2/tree/...dyup/scripting
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AK978
Senior Member
Join Date: Jun 2018
Old 09-05-2018 , 20:18   Re: [L4D(2)] MultiSlots
Reply With Quote #216

[SM] Exception reported: Property "m_humanSpectatorUserID" not found (entity 8/player)

change HasIdlePlayer
https://forums.alliedmods.net/showth...=123009&page=2

Last edited by AK978; 02-06-2019 at 22:16.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 02-03-2019 , 23:19   Re: [L4D(2)] MultiSlots
Reply With Quote #217

Hello Crasher,

I'm trying to use your latest version of multislots.
But there is an error when I enter the server.
The hint text message does not disappear. The message stays permanent and leaves no other advertisments appearing.
"You've joined the Survivor team"

PrintHintText (client, "You have already joined the Survivor team");

Could you help me how to fix this?
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 02-04-2019 , 10:27   Re: [L4D(2)] MultiSlots
Reply With Quote #218

Quote:
Originally Posted by Marttt View Post
Hello Mi.Cura

I changed the code a bit, removed the FCVAR_PLUGIN flag and updated the Timer code
Tell me if it works now

from
PHP Code:
public Action Timer_AutoJoinTeam(Handle timerany client)
{
    if(!
IsClientConnected(client) && IsClientInGame(client) && GetClientTeam(client) == TEAM_SURVIVORS && IsClientIdle(client)) return Plugin_Stop;
    {
        
JoinTeam(client0);
    }
    return 
Plugin_Continue;

to
PHP Code:
public Action Timer_AutoJoinTeam(Handle timerany client)
{
    if(!
IsClientConnected(client))
        return 
Plugin_Stop;
        
    if (
IsClientInGame(client) && GetClientTeam(client) == TEAM_SURVIVORS && !IsClientIdle(client))
        return 
Plugin_Stop;
    
    
JoinTeam(client0);
    return 
Plugin_Continue;

PS: I'm from Brazil too
Hi Marttt,

Thank you very much.
Especially for being here from Brazil.
I'll test this and put the result here ok
Thanks again!

Obrigado meu amigo, aparece nos servers para jogar.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 02-04-2019 , 12:22   Re: [L4D(2)] MultiSlots
Reply With Quote #219

Hi Marttt

The hintext problem is fixed, thank you very much.
But I'm getting this error in the log.
Could I ask your help to see what might be causing this error?

L 02/04/2019 - 14:45:27: [SM] Blaming: l4d2_multislots.smx
L 02/04/2019 - 14:45:27: [SM] Call stack trace:
L 02/04/2019 - 14:45:27: [SM] [0] SDKCall
L 02/04/2019 - 14:45:27: [SM] [1] Line 468, D:\GAMES\PLUGINS\SOURCEMOD\sourcemod-1.10.0-git6366-windows\addons\sourcemod\scripting\l4d2_multi slots.sp::TakeOverBot
L 02/04/2019 - 14:45:27: [SM] [2] Line 134, D:\GAMES\PLUGINS\SOURCEMOD\sourcemod-1.10.0-git6366-windows\addons\sourcemod\scripting\l4d2_multi slots.sp::JoinTeam
L 02/04/2019 - 14:45:27: [SM] [3] Line 371, D:\GAMES\PLUGINS\SOURCEMOD\sourcemod-1.10.0-git6366-windows\addons\sourcemod\scripting\l4d2_multi slots.sp::Timer_AutoJoinTeam
L 02/04/2019 - 14:45:29: [SM] Exception reported: Invalid Handle 0 (error 4)

Gostaria de contar com seu conhecimento de hardcoding para tentar corrigir este plugin.
Se for possível é claro!
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-04-2019 , 17:57   Re: [L4D(2)] MultiSlots
Reply With Quote #220

Are you having this error often? I ran several campaigns on my server with no errors, if it is frequent, it may be the file of the gamedata folder that you are using.

I added the gamedata .txt file in the previous post, see if it is the same and if it solves the problem.

PS: Eu já jogo no seu server as vezes ^^
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