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[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]


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Slaven555
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Join Date: Jul 2018
Old 03-12-2020 , 16:07   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.6) [04-Mar-2020]
Reply With Quote #31

Quote:
Originally Posted by Silvers View Post
Which game? Have latest gamedata? Don't see why it would fail.
Game l4d2. Game data latest
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Silvers
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Old 03-12-2020 , 16:10   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.6) [04-Mar-2020]
Reply With Quote #32

Doesn't make sense, try downloading gamedata again.
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Silvers
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Old 04-04-2020 , 22:33   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.7) [05-Apr-2020]
Reply With Quote #33

Code:
1.7 (05-Apr-2020)
    - Added translations support with 24 languages by default. Thanks to "Stepan Zolotarev" for requesting.
    - Added ding sound when printing to chat in L4D2.
    - Changed ding sound volume to SNDLEVEL_NORMAL from SNDLEVEL_RAIDSIREN and pitch to normal.
    - Fixed "IsAllowedGameMode" from throwing errors when the "_modes" cvar was changed before MapStart.
Should have added translations from the start, they're all added now
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Alex101192
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Old 06-17-2020 , 17:14   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #34

Coop markers doesn't work properly on re3m2. it goes to 75% then 100% then 200%, 300% and so on at very early in the game. I disabled it in there.

I am not sure about this but I think this might be a reason why re3m3 was crashing, apart from the fact that hats models were not working on re3m3 and they would cause a crash later on.

Last edited by Alex101192; 06-17-2020 at 17:15.
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Silvers
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Old 06-17-2020 , 17:23   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #35

Too many models causing crashes, unrelated to flow distance problem. Map designed badly or something if the flow distance messes up like that. If the message is called again when the distance message is already on screen, it will add the sent value to the current one that's why you get 200% 300% etc. I'm not going to track message sent time to prevent as this should never happen during regular gameplay on proper maps anyway.
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Alex101192
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Old 06-17-2020 , 18:04   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #36

Quote:
Originally Posted by Silvers View Post
Too many models causing crashes, unrelated to flow distance problem. Map designed badly or something if the flow distance messes up like that. If the message is called again when the distance message is already on screen, it will add the sent value to the current one that's why you get 200% 300% etc. I'm not going to track message sent time to prevent as this should never happen during regular gameplay on proper maps anyway.
Yeah it's just a problem related to the map. Just wanted to report this issue since that's a popular map.

Last edited by Alex101192; 06-17-2020 at 18:05.
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HarryPotter
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Old 10-09-2020 , 15:43   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #37

silvers, I'm pretty sure this plugin doesn't work after the last stand update
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Silvers
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Old 10-09-2020 , 18:24   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #38

Quote:
Originally Posted by HarryPotter View Post
silvers, I'm pretty sure this plugin doesn't work after the last stand update
It does work. The update seems to have broken showing the value reliably even for pounce damage etc. Not sure if that's just my server but it used to work fine, now sometimes coop progress distance and pounce damage value is blank whilst the string remains intact. Good job valve
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HarryPotter
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Old 10-09-2020 , 20:26   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #39


Spoiler
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Silvers
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Old 10-09-2020 , 20:46   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #40

Which map? It works fine here.
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