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[DoD:S] Zombie Mod


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andi67
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Join Date: Mar 2007
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Old 07-07-2013 , 06:04   Re: [DoD:S] Zombie Mod
Reply With Quote #11

https://forums.alliedmods.net/showthread.php?t=170630
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 07-07-2013 , 06:46   Re: [DoD:S] Zombie Mod
Reply With Quote #12

Updated to 0.3
  • Really fixed extension's dependences
  • Changed extra ammunition values for pistols and primary weapons
  • Optimized rewards (ammo restock)
  • Slightly optimized plugin

sniperkills I've fixed this issue, you may download latest version
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sniperkills
Senior Member
Join Date: Apr 2008
Old 07-07-2013 , 23:45   Re: [DoD:S] Zombie Mod
Reply With Quote #13

cool it works very nice

only thing is u add moded file but is it possible to have custom, skins for both sides allied & axis
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 07-08-2013 , 18:48   Re: [DoD:S] Zombie Mod
Reply With Quote #14

Actually custom skins for zombies is slready implemented.
For allies skins you should use skinschooser
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 07-10-2013 , 11:11   Re: [DoD:S] Zombie Mod
Reply With Quote #15

@ Root:

So i got my gameserver up and running. 20 slot and a few maps on it... Havent downloaded the latest version btw as i see now there is a newer one.

Will upload the newer this evening. Thanks so far and keep your updates and tweaks coming. Love it.
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Happy DODs player
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Join Date: Sep 2009
Old 07-10-2013 , 13:47   Re: [DoD:S] Zombie Mod
Reply With Quote #16

@ Root:

Skins do not load automaticly, do i need to install something else for getting this to work.....

Sounds do not work, i dont hear them at all... Do i need to adjust, install something.....

and last.

Can you make a welcome menu for the Mod. With information when people join in.

And is there maybe a sort of simpel ranking that can work with this.
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 07-10-2013 , 14:06   Re: [DoD:S] Zombie Mod
Reply With Quote #17

Happy DODs player,
Make sure sv_pure is set to -1 or 0, otherwise custom content will not work!
Download the latest version, and replace the configs too (those was changed a bit since latest release).
It should error if model is missing or not initialized, do you got any error logs?

You can use simple welcome to notify players about ZombieMod.
About ranking: I dont think its necessary, especially with zombiemod, but you may want to use DoD:S Stats (see last post) or SoD Stats
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 07-10-2013 , 16:23   Re: [DoD:S] Zombie Mod
Reply With Quote #18

@ Root:

I changed sv pure torwards -1 instead of 0, hopefully that will work properly.

I installed your stats plugin. People that play on a gameserver like points somehowe.

I installed a custom welcome message from my self with some info about your plugin.

Ar you working on this plugin still, with some cool future s. Or other stuff ?

Keep up the goodworks.
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 07-10-2013 , 16:40   Re: [DoD:S] Zombie Mod
Reply With Quote #19

I need a beta testers to find bugs or test new features. I guess I'll start implementing new features since next week, but I have no idea what features yet...
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 07-10-2013 , 16:54   Re: [DoD:S] Zombie Mod
Reply With Quote #20

@ Root:

Maybe a More Gore implementation..... build in with several options...

And on screen info screen, with health, kills, speed or things like that

Toggle on and off, for zombie sight, blood on screen or little blurry vision or something like that

A option for reference, to become a zombie or not

Creating a superzombie, randomly 1 person gets extra boost in running and power, each round only 1 person gets this 20 seconds. And this get announced in the console.

---------------------------------------------------------------------------------------------------

These or just random shout outs from me , i dont know if this fits in this mod or even if it is possible. .
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