Quote:
Originally Posted by Happy DODs player
1.5 versions gives still the bug in DODS that they join, leave, join, leave ( the bots ) i use also a older version were this not happens. ( TF2 works correctly btw )
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Quote:
Originally Posted by RoboCop
Well, I did some quick fixes for beta2 so maybe try that.
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Getting the same symptoms on RCBot2 v1.51-beta3. Start server: no bots. Player join: bots join. Last player leaves: bots get kicked and re-join. Happy to delete and move this chat elsewhere rather than clogging up micmacx post.
server log:
L 12/15/2023 - 15:20:27: "DNA.styx<2><[U:1:40203]><Axis>" disconnected (reason "Disconnect by user.")
L 12/15/2023 - 15:20:27: [RCBOT2] Hook_ClientDisconnect(1)
Dropped DNA.styx from server (Disconnect by user.)
Server is hibernating
L 12/15/2023 - 15:20:27: "[RCB]Goose<3><BOT><Allies>" disconnected (reason "Punting bot, server is hibernating")
L 12/15/2023 - 15:20:27: [RCBOT2] Hook_ClientDisconnect(2)
Dropped [RCB]Goose from server (Punting bot, server is hibernating)
...
...
...
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><>" connected, address "none"
L 12/15/2023 - 15:20:27: [RCBOT2] Hook_ClientActive(1, 0)
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><>" entered the game
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Unassigned>" joined team "Axis"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" committed suicide with "world"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" changed role to "#class_axis_mg42"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" changed role to "#class_axis_kar98"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" changed role to "#class_axis_mg42"
...
...
Config.ini:
# To enable "Auto Bot Quota" set the interval to a value above 0 (e.g. 5) (unit is seconds)
# This interval is used to check the human/bot player count
# For more information see bot_quota.ini
rcbot_bot_quota_interval 1
#
# Or use these settings (but dont use them together with the above setting!)
rcbotd config min_bots -1
rcbotd config max_bots -1
bot_quote.ini:
Humans "0" => Bots "10" # This is used for the default bot quota (empty server)
Humans "1" => Bots "9" # 1 Human => 9 Bots => 10 Total Players
Humans "2" => Bots "8" # 2 Humans => 8 Bots => 10 Total Players
Humans "3" => Bots "7" # etc.
..
..
..
edit: Also plugin works as expected when server is empty, but if the map changes due to time limit/manual map change and there are real players connected, two fake players join and the second one doesn't get kicked:
L 12/17/2023 - 17:22:41: "Micmacx<41><BOT><>" connected, address "none"
L 12/17/2023 - 17:22:41: [RCBOT2] Hook_ClientActive(4, 0)
L 12/17/2023 - 17:22:41: "Micmacx<41><BOT><>" entered the game
L 12/17/2023 - 17:22:41: "(1)Micmacx<42><BOT><>" connected, address "none"
L 12/17/2023 - 17:22:41: [RCBOT2] Hook_ClientActive(5, 0)
L 12/17/2023 - 17:22:41: "(1)Micmacx<42><BOT><>" entered the game
edit #2: Thanks micmacx. Issue went away after a while.
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