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[DoD:S] Rcbot2 1.3 First bot


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killemall4u
Junior Member
Join Date: Aug 2006
Location: Virginia
Old 08-09-2023 , 15:58   Re: Rcbot2 1.3 First bot
Reply With Quote #11

Is there a working version on the Windows server where RCbots do not join and die right away? It seems at the start of a round in DOD Source, they die in the middle of the map. I also tried newer versions of RCbot 1.5 same thing and all the bots were squatting most of the time. Sure, could use some support for us that still play DOD Source.

Thanks
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DNA.styx
Junior Member
Join Date: Dec 2023
Old 12-15-2023 , 10:28   Re: Rcbot2 1.3 First bot
Reply With Quote #12

Quote:
Originally Posted by Happy DODs player View Post
1.5 versions gives still the bug in DODS that they join, leave, join, leave ( the bots ) i use also a older version were this not happens. ( TF2 works correctly btw )
Quote:
Originally Posted by RoboCop View Post
Well, I did some quick fixes for beta2 so maybe try that.
Getting the same symptoms on RCBot2 v1.51-beta3. Start server: no bots. Player join: bots join. Last player leaves: bots get kicked and re-join. Happy to delete and move this chat elsewhere rather than clogging up micmacx post.

server log:
L 12/15/2023 - 15:20:27: "DNA.styx<2><[U:1:40203]><Axis>" disconnected (reason "Disconnect by user.")
L 12/15/2023 - 15:20:27: [RCBOT2] Hook_ClientDisconnect(1)
Dropped DNA.styx from server (Disconnect by user.)
Server is hibernating
L 12/15/2023 - 15:20:27: "[RCB]Goose<3><BOT><Allies>" disconnected (reason "Punting bot, server is hibernating")
L 12/15/2023 - 15:20:27: [RCBOT2] Hook_ClientDisconnect(2)
Dropped [RCB]Goose from server (Punting bot, server is hibernating)
...
...
...
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><>" connected, address "none"
L 12/15/2023 - 15:20:27: [RCBOT2] Hook_ClientActive(1, 0)
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><>" entered the game
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Unassigned>" joined team "Axis"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" committed suicide with "world"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" changed role to "#class_axis_mg42"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" changed role to "#class_axis_kar98"
L 12/15/2023 - 15:20:27: "[RCB]Peake<12><BOT><Axis>" changed role to "#class_axis_mg42"
...
...



Config.ini:
# To enable "Auto Bot Quota" set the interval to a value above 0 (e.g. 5) (unit is seconds)
# This interval is used to check the human/bot player count
# For more information see bot_quota.ini
rcbot_bot_quota_interval 1
#
# Or use these settings (but dont use them together with the above setting!)
rcbotd config min_bots -1
rcbotd config max_bots -1

bot_quote.ini:
Humans "0" => Bots "10" # This is used for the default bot quota (empty server)
Humans "1" => Bots "9" # 1 Human => 9 Bots => 10 Total Players
Humans "2" => Bots "8" # 2 Humans => 8 Bots => 10 Total Players
Humans "3" => Bots "7" # etc.
..
..
..

edit: Also plugin works as expected when server is empty, but if the map changes due to time limit/manual map change and there are real players connected, two fake players join and the second one doesn't get kicked:

L 12/17/2023 - 17:22:41: "Micmacx<41><BOT><>" connected, address "none"
L 12/17/2023 - 17:22:41: [RCBOT2] Hook_ClientActive(4, 0)
L 12/17/2023 - 17:22:41: "Micmacx<41><BOT><>" entered the game
L 12/17/2023 - 17:22:41: "(1)Micmacx<42><BOT><>" connected, address "none"
L 12/17/2023 - 17:22:41: [RCBOT2] Hook_ClientActive(5, 0)
L 12/17/2023 - 17:22:41: "(1)Micmacx<42><BOT><>" entered the game

edit #2: Thanks micmacx. Issue went away after a while.
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Last edited by DNA.styx; 01-27-2024 at 20:41.
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micmacx
Member
Join Date: May 2021
Old 01-26-2024 , 07:15   Re: Rcbot2 1.3 First bot
Reply With Quote #13

Hi,
Quote:
Originally Posted by DNA.styx View Post
edit: Also plugin works as expected when server is empty, but if the map changes due to time limit/manual ...
Wouldn't you tend to push the tests to the extreme???
This cannot happen when the map changes due to the time limit, the timers have long finished.
This cannot happen through a normal change of map, a first timer creates a bot 1 second after the start of the map, then 5 seconds later another timer is launched to kick the bot, so you manually changed the map during these 5 seconds, something that doesn't happen every day I think, for me it's not a problem except for people who are a little too manic.
As proof, the plugin is on several servers and no one except you is complaining about it. ;-)

+++. :-) :-) :-)
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Last edited by micmacx; 01-26-2024 at 07:35.
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DNA.styx
Junior Member
Join Date: Dec 2023
Old 03-30-2024 , 15:19   Re: [DoD:S] Rcbot2 1.3 First bot
Reply With Quote #14

As per notes in the RCBot2 v1.7-beta2, adding the below to server.cfg appears to fix the issue that this plugin was designed to address.

Code:
rcbotd addbot
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