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CSS with SourceMod, problem with textures after MapChange


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fgampel
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Join Date: Oct 2020
Old 10-14-2020 , 10:25   CSS with SourceMod, problem with textures after MapChange
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Hi to all,
I've a Dedicated CSS server mounted on Linux, with sourcemod installed.

In general it is working fine but I'm having some problems with textures and sounds.

At the first start of the server (no matters in which map do your start the server) everything works perfect (Radio sounds in Spanish), textures for parachutes, additional textures for some maps... But, once I change the map (sm_map or simply map command ) this radio sounds, or textures are not working anymore (for textures I receive the clasical "ERROR" red letters)...

I'm sure that on the map change in some way the install path is changed or something like that, so CS can't find the textures anymore. But I can't find why this is happening.

Do you have any advice?

Thanks in advance
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-14-2020 , 15:13   Re: CSS with SourceMod, problem with textures after MapChange
Reply With Quote #2

Are you using sv_pure 1 ? Yes or no ?

There is typical user error, by change sv_pure to 1 from server.cfg file.
- When change sv_pure mode, it require map change.
Also, players who have enter in server before that change, will experience glitch and bugs on custom map textures later on server.


So, you need set sv_pure 1 from autoexec.cfg (before fist map load)
Or from launch parameter +sv_pure 1


To configure pure whitelist settings, you need create file ...cfg/pure_server_whitelist.txt
and add custom files paths, so players are allowed to use those on server.

But let us know first, are you using sv_pure mode in your server and what all custom files you have in your server (materials, models, sound)
Bacardi is offline
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