BANNED
Join Date: Sep 2020
Location: Algeria
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10-17-2020
, 18:11
Can someone edit this Neox Gun Vips online /neox
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#1
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Guys can edit this
Neox Gun for vips ADMIN_LEVEL_H
bullet blue
no zoom online
freeze zombie for 5 sec then zombie got slow
Quote:
/* Plugin generated by AMXX-Studio
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#include <biohazard>
#define is_valid_player(%1) (1 <= %1 <= 32)
new US_V_MODEL[64] = "models/neox/v_usp.mdl"
new US_P_MODEL[64] = "models/neox/p_usp.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_bluebullets, cvar_custommodel, cvar_uclip, cvar_cost
new bool:g_HasUs[33]
//new g_hasZoom[ 33 ]
new bullets[ 33 ]
new g_frozen[33], frost_spr
new cvar_frosttime
// Sprite
new m_spriteTexture
const Wep_usp = ((1<<CSW_USP))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("amx_neox_dmg", "5")
cvar_custommodel = register_cvar("usp_custom_model", "1")
cvar_bluebullets = register_cvar("usp_blue_bullets", "1")
cvar_uclip = register_cvar("amx_neox_unlimited", "0")
cvar_cost = register_cvar("usp_cost", "16000")
cvar_frosttime = register_cvar("amx_neox_time", "5.0")
// Register The Buy Cmd
register_clcmd("say /neox", "CmdBuyNe")
register_clcmd("say_team /neox", "CmdBuyNe")
register_concmd("amx_neox", "CmdGiveNe", ADMIN_BAN, "<name>")
// Register The Plugin
register_plugin("Neox Gun", "2.0", "null")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b", "1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be" ,"1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasUs[id] = false
RemoveFrost(id)
}
public client_disconnect(id)
{
g_HasUs[id] = false
RemoveFrost(id)
}
public Death()
{
g_HasUs[read_data(2)] = false
RemoveFrost(read_data(2))
}
public fwHamPlayerSpawnPost(id)
{
g_HasUs[id] = false
RemoveFrost(id)
}
public plugin_precache()
{
precache_model(US_V_MODEL)
precache_model(US_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
if ( !g_HasUs[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_USP && g_HasUs[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, US_V_MODEL)
set_pev(id, pev_weaponmodel2, US_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_USP && g_HasUs[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_USP && g_HasUs[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
switch(random_num(0,100))
{
case 0..30: set_user_frozen(victim)
}
}
}
public set_user_frozen(id)
{
if(is_user_alive(id) && is_user_zombie(id) && !g_frozen[id])
{
// For Frost Effect Ring
static FloatriginF3[3];
pev(id, pev_origin, originF3)
// Screen Fade
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), _, id)
write_short((1<<12)*1) // duration
write_short((1<<12)*1) // hold time
write_short(0x0000) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF3[0]) // x
engfunc(EngFunc_WriteCoord, originF3[1]) // y
engfunc(EngFunc_WriteCoord, originF3[2]) // z
engfunc(EngFunc_WriteCoord, originF3[0]) // x axis
engfunc(EngFunc_WriteCoord, originF3[1]) // y axis
engfunc(EngFunc_WriteCoord, originF3[2]+100.0) // z axis
write_short(frost_spr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(41) // red
write_byte(13 // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Aura Effect
set_aura_effect(id, 0, 100, 255, 50)
// Light blue glow while frozen
fm_set_rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
g_frozen[id] = true
set_task(get_pcvar_float(cvar_frosttime), "RemoveFrost", id) // Time to Remove Frost Effect
}
}
// Remove Frost Effect
public RemoveFrost(id)
{
// Not alive or not frozen anymore
if (!is_user_alive(id) || !g_frozen[id]) return;
g_frozen[id] = false; // Unfreeze
fm_set_rendering(id) // Remove glow
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
/*if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_USP && g_HasUs[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_USP && g_HasUs[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}*/
return PLUGIN_HANDLED
}
public fw_PlayerPreThink(id)
{
// Not alive
if (!is_user_alive(id) || !is_user_zombie(id) && !g_frozen[id]) return;
// Set Player MaxSpeed
if (g_frozen[id])
{
//set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion
set_pev(id, pev_maxspeed, 1.0) // prevent from moving
}
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_USP) && g_HasUs[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 0 ) // r, g, b
write_byte( 42 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public CmdBuyUs(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "You are die or you dont have vip access.")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
if (money >= get_pcvar_num(cvar_cost))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
give_item(id, "weapon_usp")
g_HasUs[id] = true
}
else
{
client_print(id, print_chat, "u dont have vip access.", get_pcvar_num(cvar_cost))
}
return PLUGIN_HANDLED
}
public CmdGiveUs(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);
new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;
new name[32];
get_user_name(player,name,31);
give_item(player, "weapon_usp")
g_HasUs[player] = true
return PLUGIN_HANDLED
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_usp & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock set_aura_effect(id, r, g, b, size)
{
static FloatriginF3[3]; pev(id, pev_origin, originF3)
// Efeito da Aura
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, originF3[0]) // x
engfunc(EngFunc_WriteCoord, originF3[1]) // y
engfunc(EngFunc_WriteCoord, originF3[2]) // z
write_byte(size) // radio
write_byte(r) // r
write_byte(g) // g
write_byte(b) // b
write_byte(30) // vida en 0.1, 30 = 3 segundos
write_byte(30) // velocidad de decaimiento
message_end()
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:color[3]
color[0] = float(r)
color[1] = float(g)
color[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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