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ZP 5.0 Betas/Updates


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musicbg91
Member
Join Date: Jan 2011
Location: Bulgaria
Old 09-24-2011 , 08:42   Re: Zombie Plague 5.0 Beta 4
#511

Quote:
Originally Posted by musicbg91 View Post
hey abdul,when will you or mercylezz make plugin for sniper,assassin modes for everbody who wants to add on zp 5.0 these plugins? or we have to wait for the final release
and what about this? or i have to use ZPA 1.6.1
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Kiryu Zero
Senior Member
Join Date: Apr 2010
Location: Sankt-Peterburg, Russia
Old 09-24-2011 , 10:23   Re: ZP 5.0 Beta Versions
#512

And where you can download a stable version? No files.
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musicbg91
Member
Join Date: Jan 2011
Location: Bulgaria
Old 09-24-2011 , 10:30   Re: ZP 5.0 Beta Versions
#513

from here. http://forums.alliedmods.net/showthread.php?t=72505
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 09-24-2011 , 16:17   Re: Zombie Plague 5.0 Beta 4
#514

Quote:
Originally Posted by musicbg91 View Post
hey abdul,when will you or mercylezz make plugin for sniper,assassin modes for everbody who wants to add on zp 5.0 these plugins? or we have to wait for the final release
They can be easily implemented on the current release. What would take a bit of extra work is to have the default plugins support Sniper and Assassin classes too (like for the admin commands, custom cvars, etc.).
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Last edited by MeRcyLeZZ; 09-24-2011 at 16:23.
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Tkd
Junior Member
Join Date: Jul 2011
Old 09-24-2011 , 16:29   Re: ZP 5.0 Beta Versions
#515

Update :X GooD Joob MeRcyLeZZ
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New GamePlay Zombie Join now . Zm.LuneTisTii.Ro
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Last edited by Tkd; 09-24-2011 at 16:50.
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 09-24-2011 , 20:52   Re: ZP 5.0 Beta Versions
#516

Found a bug.

i can't start a game without the "zombie_source" model no matter what.
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 09-25-2011 , 00:11   Re: ZP 5.0 Beta Versions
#517

Quote:
Originally Posted by XINLEI View Post
Found a bug.

i can't start a game without the "zombie_source" model no matter what.
In zp50_class_zombie.sma change #define ZOMBIES_DEFAULT_MODEL to "zombie" (or any other model already included in HL/CS). That should solve it.
Attached Files
File Type: sma Get Plugin or Get Source (zp50_class_zombie.sma - 534 views - 24.1 KB)
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Last edited by MeRcyLeZZ; 09-25-2011 at 00:20.
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Snaker beatter
Veteran Member
Join Date: Sep 2011
Location: Manila, Philippines
Old 09-25-2011 , 01:24   Re: ZP 5.0 Beta Versions
#518

ZP 4.3 compatality cant handle. Lots of errors for my zombie classes
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ROKronoS
Senior Member
Join Date: Oct 2010
Location: Bucharest, Romania
Old 09-25-2011 , 03:16   Re: ZP 5.0 Beta Versions
#519

Quote:
Originally Posted by ROKronoS View Post
First test: OK
Second test: ML problems
Fixed by moving the content of zombie_plague50.txt into zombie_plague.txt.
Also , i created a new mode and everything works fine.
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MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 09-25-2011 , 05:08   Re: ZP 5.0 Beta Versions
#520

I have bug with MultiLang failuring and zp_lightning(work, but how?!)...

edit@
Sky change also...(work)
Quote:
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
edit2@
Leap for first zombie fail... (work)

edit3@
Quote:
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1 <-!?(this also enabling zp_lighting?!)
SKY NAMES = space
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Projects:
Zombie Elite - Technical: 100% Looking for models and sounds...
CS:Source Zombie -
Work in progress...

Last edited by MmikiM; 09-25-2011 at 07:54.
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