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GoldSrc games update


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-13-2017 , 15:22   Re: GoldSrc games update
Reply With Quote #11

Use a tag plugin or a chat manager. You'll find out.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-13-2017 , 21:08   Re: GoldSrc games update
Reply With Quote #12

If it only happens with a plugin then doesn't that make it a bug in a plugin?
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PRoSToTeM@
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 07-13-2017 , 21:28   Re: GoldSrc games update
Reply With Quote #13

Quote:
Originally Posted by fysiks View Post
If it only happens with a plugin then doesn't that make it a bug in a plugin?
With 6153 it worked perfectly. Valve have broken backward compatibility.
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Last edited by PRoSToTeM@; 07-13-2017 at 23:37.
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Skillartz
New Member
Join Date: Jul 2017
Old 07-14-2017 , 06:41   Re: GoldSrc games update
Reply With Quote #14

For a moment this is supposed to be a fix , yes, and should be put first in the list of plugins.ini

alfred says to communicate with the community to solve bugs , github is a waste of time to report bugs

Code:
/* First, save the file !   -   Sublime AMXX Editor v1.9 */

#include <amxmodx>

#pragma semicolon 1

new Trie:_hashList;

new const
   _getResult[][][] = { 
      { "#Cstrike_Chat_CT",         "^x01(Counter-Terrorist)^x01"},
      { "#Cstrike_Chat_CT_Dead",    "^x01*DEAD* (Counter-Terrorist)^x01"},
      { "#Cstrike_Chat_All",        "^x03"},
      { "#Cstrike_Chat_Spec",       "^x01(Spectator)^x01"},
      { "#Cstrike_Chat_T",          "^x01(Terrorist)^x01"},
      { "#Cstrike_Chat_T_Dead",     "^x01*DEAD* (Terrorist)^x01"},
      { "#Cstrike_Chat_AllDead",    "^x01*DEAD*^x01"},
      { "#Cstrike_Chat_AllSpec",    "^x01*SPEC*^x01"}
   }
;

public plugin_end( )       TrieDestroy( _hashList );
public plugin_precache()   register_message(get_user_msgid("SayText"),"sayText_LastBuild_Hook");

public plugin_init(){
   
   register_plugin("Some shit", "1.0", "Spawner & SkillartzHD");
   
   _hashList = TrieCreate();
   for(new i; i < sizeof _getResult; i++)
      TrieSetString(  _hashList, _getResult[i][0], _getResult[i][1] );
   
}

public sayText_LastBuild_Hook(  ){
   
   // Isn't is user connected (->ingame) already checked?
   new _getMessage[ 192 ];
   read_args(_getMessage, charsmax(_getMessage));
   
   new _getType[ 24 ], _userName[ 32 ], _output[ 34 ];
   
   get_msg_arg_string(2, _getType, charsmax(_getType));
   get_user_name( get_msg_arg_int(1), _userName, charsmax(_userName) );
   TrieGetString( _hashList, _getType, _output, charsmax(_output) );
   
   replace(_getMessage, charsmax(_getMessage), "^"", "");
   format(_getMessage, charsmax(_getMessage), "%s ^x03%s : ^x01%s", _output,  _userName, _getMessage);
   
   !equali(_getType,"#Cstrike_Name_Change") ? set_msg_arg_string( 2, _getMessage ) : 1;  //#'" Somehow there is a unknown bug changing name which displace name :" xx, so this line code will fix it.
   
}
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Solokiller
Senior Member
Join Date: Sep 2015
Old 07-14-2017 , 06:49   Re: GoldSrc games update
Reply With Quote #15

Quote:
Originally Posted by Skillartz View Post
alfred says to communicate with the community to solve bugs , github is a waste of time to report bugs
Valve will only fix critical bugs. Even if every server is running chat plugins that are now broken, it's still not critical. If you can prove that this can be abused to crash clients then yes, it will be fixed.
Otherwise it'll be left as it is, at least until somebody can give Valve a reason to fix non-critical bugs.
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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 07-14-2017 , 07:07   Re: GoldSrc games update
Reply With Quote #16

Quote:
Originally Posted by Solokiller View Post
Valve will only fix critical bugs. Even if every server is running chat plugins that are now broken, it's still not critical. If you can prove that this can be abused to crash clients then yes, it will be fixed.
Otherwise it'll be left as it is, at least until somebody can give Valve a reason to fix non-critical bugs.
I was so hyped because of the update, and now you tell me this... iam sad.

Why doesn't Valve see the potential of GldSrc, especially CS:1.6, cmon its been ages and CS:1.6 is still on top25 of daily played games on Steam (and its not even counting the Non-steamers)...

They are so rich, cant they just hire 1 guy, just 1, to do some updates once in a while? Or atleast let "us" the community fix them.

FUCK CS:GO (Counter-Skins:Gambling-Ofensive).
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Solokiller
Senior Member
Join Date: Sep 2015
Old 07-14-2017 , 07:16   Re: GoldSrc games update
Reply With Quote #17

I spent the better part of a year trying to convince them. Either they don't care enough to do it or something/somebody is preventing them from doing it.
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 07-15-2017 , 11:20   Re: GoldSrc games update
Reply With Quote #18

Quote:
Originally Posted by Solokiller View Post
I spent the better part of a year trying to convince them. Either they don't care enough to do it or something/somebody is preventing them from doing it.
Counter strike online / nexon zombies agreement.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-16-2017 , 00:08   Re: GoldSrc games update
Reply With Quote #19

Quote:
Originally Posted by Syturi0 View Post
Why doesn't Valve see the potential of GldSrc, especially CS:1.6, cmon its been ages and CS:1.6 is still on top25 of daily played games
It's really quite simple: there is little to no monetary potential. Nobody will pay $50+ for a game that is nearly 20 years old therefore, it is not worth their time.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 07-16-2017 , 11:22   Re: GoldSrc games update
Reply With Quote #20

Valve at it again..

First the client, which i never use because guess what, the cracked ones don't fucking freeze on shooting and you don't have to restart the game because for some reason the crosshair is not responding..

And now, guess what, the servers..

Who the fuq do they hire for this shit ? the mailman ?
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