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Subplugin Submission [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04]


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Sh0pke
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Join Date: Oct 2017
Location: Republic of Serbia
Old 08-24-2022 , 11:57   Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
Reply With Quote #181

When I change zp_lighting to "0" (default) in .cfg of the mod and after assassin round ends, map lighting doesn't change back to its previous lighting given in .cfg file (default) and instead remains dark as if I was given zp_lighting an "a".

edit: please reply whenever you log back in.

edit2: how to disable human classes?
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Last edited by Sh0pke; 08-29-2022 at 18:09.
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