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[CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?


  
 
 
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kratoss1812
Senior Member
Join Date: May 2018
Location: Romānia
Old 12-25-2021 , 14:03   [CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
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Hi, I'm running a CSGO 128 tick server with default maps but I've noticed that I get significantly(values between 50 to 100 based on the map; for example: on mirage I get 50-70 less fps than on faceit and on cache I lose more than 100 fps) lower FPS than Faceit(that is also 128 tick) or matchmaking.

These are my network settings, maybe I messed up something up here.
PHP Code:
// Crasher fix
"net_chan_limit_msec" "60"

// DO NOT CHANGE THIS! Required for Admin's ESP 
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0

// Server Queries
sv_max_queries_sec_global 10
sv_max_queries_sec 5 
sv_max_queries_window 10

// Performante | Configured for 128 TickRate | 
sv_mincmdrate "128" 
sv_minrate "120000" 
sv_maxrate "192000" 
sv_minupdaterate "128" 
sv_maxupdaterate "64" // Lower => Better performance.
sm_cvar net_maxcleartime 0.00 // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). 
I don't have a lot of plugins but most of them are made by me and I would prefer to not share the SC. However, what are some bad practices that would lower clients' fps?
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Last edited by kratoss1812; 12-29-2021 at 08:18.
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