Hi, I'm running a CSGO 128 tick server with default maps but I've noticed that I get significantly(values between 50 to 100 based on the map; for example: on mirage I get 50-70 less fps than on faceit and on cache I lose more than 100 fps) lower FPS than Faceit(that is also 128 tick) or matchmaking.
These are my network settings, maybe I messed up something up here.
PHP Code:
// Crasher fix
"net_chan_limit_msec" "60"
// DO NOT CHANGE THIS! Required for Admin's ESP
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0
// Server Queries
sv_max_queries_sec_global 10
sv_max_queries_sec 5
sv_max_queries_window 10
// Performante | Configured for 128 TickRate |
sv_mincmdrate "128"
sv_minrate "120000"
sv_maxrate "192000"
sv_minupdaterate "128"
sv_maxupdaterate "64" // Lower => Better performance.
sm_cvar net_maxcleartime 0.00 // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
I don't have a lot of plugins but most of them are made by me and I would prefer to not share the SC. However, what are some bad practices that would lower clients' fps?
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