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[TF2] TFDodgeball


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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 03-16-2013 , 01:55   Re: [TF2] TFDodgeball
Reply With Quote #821

Seems like the plugin has issues sometimes when it comes to the commands. Not sure why but whenever I edited the cvars in a config and tried to use the command to launch rockets, it just kind of went haywire and none of the cvars were set and everything went to hell. Not entirely sure why though...

- Jack
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-16-2013 , 01:58   Re: [TF2] TFDodgeball
Reply With Quote #822

Quote:
Originally Posted by r3dw3r3w0lf View Post
Seems like the plugin has issues sometimes when it comes to the commands. Not sure why but whenever I edited the cvars in a config and tried to use the command to launch rockets, it just kind of went haywire and none of the cvars were set and everything went to hell. Not entirely sure why though...

- Jack
If you use the commands to push the current rockets over the defined max, you can get into a state where the max is ignored and they just keep spawning. But that's the only issue that can be caused.
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Loesje
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Join Date: Mar 2013
Old 03-19-2013 , 10:53   Re: [TF2] TFDodgeball
Reply With Quote #823

I'm installing dodgeball but getting the error "undefined symbol: g_pMemAlloc".
I've searched other topics but, unfortunately there is no working solution. And not much to find about this error.

Any ideas how to fix this?

[SM] Unable to load extension "tfdodgeball.ext": /gameserver2/hlds/orangebox/tf/addons/sourcemod/extensions/tfdodgeball.ext.2.ep2v.so: undefined symbol: g_pMemAlloc
[SM] Unable to load plugin "tfdodgeball.smx": Required extension "TFDodgeball" file("tfdodgeball.ext") not running

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ldd -d tfdodgeball.ext.2.ep2v.so
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-19-2013 , 11:02   Re: [TF2] TFDodgeball
Reply With Quote #824

Quote:
Originally Posted by Loesje View Post
I'm installing dodgeball but getting the error "undefined symbol: g_pMemAlloc".
I've searched other topics but, unfortunately there is no working solution. And not much to find about this error.
You need to update from http://vphysics.limetech.org/?project=tfdodgeball, I apparently keep forgetting to update the release package in the first post.

You should also remove the symlink / copy your created aliasing the _srv versions to the non-srv versions of the standard libraries.
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Loesje
New Member
Join Date: Mar 2013
Old 03-19-2013 , 17:19   Re: [TF2] TFDodgeball
Reply With Quote #825

that it thnx dodgeball is loading
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oreia
Member
Join Date: Jul 2011
Old 03-19-2013 , 23:24   Re: [TF2] TFDodgeball
Reply With Quote #826

Idk if its a bug, but after yesterday update, you can play as all classes.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-20-2013 , 00:22   Re: [TF2] TFDodgeball
Reply With Quote #827

Quote:
Originally Posted by oreia View Post
Idk if its a bug, but after yesterday update, you can play as all classes.
I've pushed updated gamedata.
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oreia
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Join Date: Jul 2011
Old 03-20-2013 , 11:20   Re: [TF2] TFDodgeball
Reply With Quote #828

Thanks man!
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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 04-14-2013 , 06:30   Re: [TF2] TFDodgeball
Reply With Quote #829

rocket is crashing when go beat a floor or wall.and if I move right or left, it is turning around me. not killing.
look atachments


rocket is destroying yourself when this is to reflect when go beat a floor or wall

http://www.game-monitor.com/tf2_Game...DodGeball.html
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Last edited by narugo; 04-14-2013 at 06:39.
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KiRRA
Senior Member
Join Date: Nov 2012
Old 04-15-2013 , 10:06   Re: [TF2] TFDodgeball
Reply With Quote #830

Quote:
Originally Posted by narugo View Post
rocket is crashing when go beat a floor or wall.and if I move right or left, it is turning around me. not killing.
look atachments


rocket is destroying yourself when this is to reflect when go beat a floor or wall
If you are referring to the rockets circling you if you move slightly back and forth/side to side, then that is a style of gameplay on having the rocket "orbit" you. This is very useful in some settings but if you wish to kill this function you may want to have the rockets turn a little tighter. I forgot if the value in the config would need to go up or down (forgot how this plugin reads the value) but definitely play with the rockets turn rate to get the desired effect.

If the turn rate is too low then it could definitely cause the rockets to hit the floor as you reflect them, or in some instances (on certain maps) the rockets wont even be able to spawn properly due to location of spawners and angle they're facing.
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Old 04-15-2013, 10:22
Flori56nda
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