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Flamethrower v1.0.102


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SteamKiller
Member
Join Date: Jul 2010
Old 08-15-2010 , 19:54   Re: Flamethrower v1.0.102
Reply With Quote #101

Quote:
Originally Posted by higs View Post
Could you a option that only CT can use it, I find it very cool when playing Zombie reloaded, but it's not cool when the zombies burn the humans xD
Here is it

I just added a new cvar:

sm_flame_restrictedteam 2 //restricts a team from using flame (on CSS use 2 to block terrorists and 3 to block CTs; 0 to unrestrict for all teams)

Thanks to L.Duke whos 'tripmines' plugin I used as example.

btw, spawndelay timer still doesn't work
Attached Files
File Type: sp Get Plugin or Get Source (sm_flamethrower_b1.sp - 1272 views - 10.3 KB)
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Last edited by SteamKiller; 08-16-2010 at 14:48.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 08-16-2010 , 04:57   Re: Flamethrower v1.0.102
Reply With Quote #102

This is a great plug thanks. Unfortunately the one in the first post shoots flames from the left side of a player and not towards the front. TechKnow's addition seems to have fixed this for me. Cheers.
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Last edited by sinblaster; 08-16-2010 at 05:04.
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SteamKiller
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Join Date: Jul 2010
Old 08-28-2010 , 11:31   Re: Flamethrower v1.0.102
Reply With Quote #103

And how can I change flame looking? Now it looks like a steam flow and I want a real flame sprite...
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higs
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Join Date: Jun 2010
Old 08-28-2010 , 12:36   Re: Flamethrower v1.0.102
Reply With Quote #104

Quote:
Originally Posted by SteamKiller View Post
Here is it

I just added a new cvar:

sm_flame_restrictedteam 2 //restricts a team from using flame (on CSS use 2 to block terrorists and 3 to block CTs; 0 to unrestrict for all teams)

Thanks to L.Duke whos 'tripmines' plugin I used as example.

btw, spawndelay timer still doesn't work
Works like a charm
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 08-31-2010 , 06:46   Re: Flamethrower v1.0.102
Reply With Quote #105

Can You add a admin only based on a "flag" that we can choose?

sm_flameadmin t

So everyone with flag T can use it?
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 09-07-2010 , 08:48   Re: Flamethrower v1.0.102
Reply With Quote #106

Quote:
Originally Posted by sinblaster View Post
This is a great plug thanks. Unfortunately the one in the first post shoots flames from the left side of a player and not towards the front. TechKnow's addition seems to have fixed this for me. Cheers.
What addition? I cant find it. I have the same prob as you
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SteamKiller
Member
Join Date: Jul 2010
Old 09-07-2010 , 16:23   Re: Flamethrower v1.0.102
Reply With Quote #107

Quote:
Originally Posted by Groger View Post
What addition? I cant find it. I have the same prob as you
This one: http://forums.alliedmods.net/showpos...2&postcount=13
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 09-07-2010 , 17:27   Re: Flamethrower v1.0.102
Reply With Quote #108

He's talking about sounds not about fixing the wrong angle of the flames .. weird
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SteamKiller
Member
Join Date: Jul 2010
Old 09-09-2010 , 14:40   Re: Flamethrower v1.0.102
Reply With Quote #109

Yes, I kno, but sinblaster claimed that it fixed that left side flame shooting in addition to sound ;-)
IMHO side from where flame shoots depends of player's model
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SteamKiller
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Join Date: Jul 2010
Old 09-19-2010 , 17:45   Re: Flamethrower v1.0.102
Reply With Quote #110

Hmm
Dear experienced coders, how I can replace this steam flow with a real flame, which looks as flame in game?
I tried replacing in code env_steam => env_fire, of course with proper keyvalues, but the flame simply became invisible, but still ignites target. Some ideas?
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